33,286 Commits over 4,109 Days - 0.34cph!
Fixed concrete_tunnel_1 and 2 material metal/smooth values when texture is not used
Scientist cover point tweaks (Hapis)
Fixed underwater scattering not matching below and above surface
workbench experiments can reveal ammo types
Eye adaptation balance (toned down a notch)
Fixed door protection properties protecting against decay damage
Changed the way upkeep payments are processed so the decay time on the cupboard is more accurate and more intuitive
some quarry materials reflectivity adjustments
changed default server browser image
loot barrels drop 2 scrap
fixed garage door taking splash damage
double metal door default
ak47 horizontal recoil kicks in faster
aim sway no longer a factor when tap firing
netting costs 1 rope instead of 3
added final game tutorial for workbenches and research tables
added road tutorial
added gametips and menutips to phrases
frogboot buff my dudes
fixed bug causing IDLE ANIMATION TO PLAY DURING SAR ADS WTF BBQ FFS
scientists accuracy reduced
Disabled water caustics shadowing (unity bug.. wait for upgrade)
Ambient sound is no longer set to streaming (perf fix)
Subtract
25407 just in case
Reapply ambience streaming change without stray waterwell files
fire arrow costs less cloth
Cleared map cache
Network++
Disabled LOD upscaling on lots of clutter (less popping)
fixed frog boots clipping with pants
Touched water background shader (caustics)
Mitigated water shore flickering when temporal-aa is enabled
skin approval
fixed third person flashlight offset
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Merged from reflection-fix
Removed all remaining objects from the reflection layer (now unused)
Reflection probe uses skybox shader (no directional scattering)
Moving tree stump / log textures to safety
Deleted old unused tree assets
Added environment properties asset to adjust ambient / reflection multipliers and transition speed
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Launcher splash screen updated
New Forest splat textures (Maybe not definitive)
merge from legacy foliage spec
tweaks to overgrowth materials - temporary until move to current foliage shader
Added reflection.terrain / world / construction / clutter / tree convars (runtime testing)
Added player building proxy meshes for reflection pass
Added reflection.quality convar (0, 1, 2 - defaults to 0, unsaved for now)
Improved animal flee behavior
Player constructions have their own environment type (no longer share building type)
Improved reflections inside player constructions on quality setting 1
Fixed shadows on some building block reflection meshes
Added world reflection quality slider to graphics settings
World reflection quality convar is now saved