33,316 Commits over 4,109 Days - 0.34cph!
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Fix for potential material-related NRE in water rendering
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Attempt at fixing Dormant AI wakeup bug.
When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig
More work on dormant ai bug.
Even more work on dormant ai bug.
Fix for dormant ai related changes.
Placeholder diving mask and fins art
Started expanding Scientists with more spawn control and mobility features.
Subtracting
26515 &
26516 - Fix for players unable to loot dropped items
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Fixed a spawn bug with Animals that would prevent them from coming alive.
Stole Bill Lowe's WaypointSet from Ruin.
Support for target marking in AI.
Merged from /fps_clothes_implementation
Fixed server browser randomly missing servers on reorder
Fixed fps clothing not being bundled
Crafting queue item drop radius tweaks
Removed changes that failed to fix Dormant bug.
Removed ancient code to ignore multiple position ticks that were received in a single frame
Fixed server / client time offset corruption when receiving ancient entity ticks (e.g. when having both AI dormant + network caching enabled)
ai_dormant true by default
Placeholder wetsuit art (missing female version for now)
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updated diving gear
added oxygen tank
no more cold breath under water
protocol++
added wetsuit
hazmat suit also protects from getting wet
can wear hats with goggles
Placeholder diving tank/regulator art
Added female wetsuit mesh
Diving tank/regulator LODs
Diving Mask LODs
Material fixes
Fixed missing LOD0 on diving mask
Added windx manager api to compute wind force at location
Moved viewmodel clothing meshes from prefabs/arms to their respective clothing folders.
Fixed client / server time offset being wrong when the client has been running longer than the server (regression from 26545)
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Improved water shader and materials to replicate IOR closer to water
Added underwater reflection and proper IOR-based fresnel
Added control parameters for near wave normal and displacement scale
Fixed regression in caustics when underwater (needs proper water volume)
Added wetsuit viewmodel
Inflated all viewmodels to work over the default arms and fit together nicely (glove/jacket combinations)
Turned shadows off for all viewmodel clothing
Added detail layer to hoodie material
Added UV2 for detail layer to hoodie
Added knitted fabric detail textures