127,459 Commits over 4,109 Days - 1.29cph!
Editor loadouts rust/wiki/Editor-Loadouts
rigged up the beancan grenade view model
created deploy / idle animations for the bencan view model
Fixed some burlap headwrap clipping issues. Updated a bunch of textures to use consistent (smaller!) sizes. Deleted an unnecessary folder.
Actually checking in the delete for that folder because I'm a dummy.
Added userinfo (like in source engine)
god is now a clientside userinfo var
Added userinfo skincol, skintex, skinmesh - for admins to change their skin (when making movies/screemshots etc)
Fixed sign texture sometimes dissapearing
Reduced rocket aimcone (more accurate now)
Switched biome paint preview to overlay
Render overlay alpha channel as white
Added parallax occlusion mapping to highest terrain quality mode
Added refresh to spawn handler context menu
Added checksum calculation to custom maps
Moved editor size and seed from game setup to terrain generator
Disconnect on checksum mismatch
comments so I dont forget
new keypad lock and textures / lods / mats
some more work on keypad albedo
signs no longer take bullet or explosive damage
Editor loadout chooser persistance
Loading music obeys music volume convar
Updated the digits on keypad
Slimmed the stone skin walls and foundations
Various small fixes in the custom map
Prefab cleanup
Moved LegacyLevel to release folder
Added LegacyLevel to build settings
Ghetto fixed radtowns 2 and 4 being randomly scaled
Optimized SkinnedMeshCollider rebuilding
Merge from terrain-improvements
modified sign health and protection so they can't be used as damage shields - they're always worse than wood blocks
reduced explosive protection from signs
fixed the rocket launcher ironsighting so it points to the center of the screen
Rivers and roads made visible.