127,434 Commits over 4,109 Days - 1.29cph!
added missing normal map to grenade
fixed grenade pausing in mid air for a second after thrown
slowed down hammer refire rate
fixed explosives not resetting building block repair delay
tweaked animal animations.
fixed the bug where the horse sounded like a popcorn machine
some more animal animation tweaks
animations for the beancan grenade view model
added sound and special fx as well
Per gameobject audio voice count limiting
tone down the specular on the horse hair so it doesnt look like it's auditioning for a shampoo commercial
Removed spec from tree billboards for real. Synched some inter-species tree colors. More rocks.
Wood yield scaled with tree size. 15% bonus on arctic ones.
changes to the ironsighting script to allow it to blend smoother between non-ADS and ADS
ironsight fixes for various firearms
Explosives now have a minimum damage distance (grenades are more effective)
viewmodels are snappier when aiming down the sight (better combat)
can't upgrade building blocks under attack
re-added consumption sound effects
someone complaind that the animals looked like they were just spooged on.. I fixed that.
Fixed cached menu not updating disabled status
Fixed cached menu not updating disabled status (to main)
Removed bush type 3 from the procedural map (source no longer exists)
Added level info to procedural map
Made test prefab mountain less shitty
Fixed bridges sometimes spawning underwater
Fog. Forestside spawn table.
Allow chatting while spectating
keypad pivot reorient
door prefabs keylock repositioning
door models tweaks
adding keylock models/textures
Removed the locks that were part of our door textures
Moved elephant grass to TreesSource
Increase voice limit for viewmodels a tiny bit
Crystal fixes. Ambient tweak.
Reset cloud parameters (no use in tweaking those while I change them on a daily basis)
Crystal tweaks. And added to the map.