127,433 Commits over 4,109 Days - 1.29cph!
optimized all of the animal LODs.
Code lock fixes
Goosey's animal LODs
Various spawntable fixes
Network++
Ghetto fixed possible initialization error in custom levels
rpg 2 + lods + prefab + textures + material
Fixed underwater bridges (properly)
Fixed lighthouses interrupting bridges (avoid bridges when placing them)
Enabled terrain painting in editor play mode (allows looking at procedural terrain maps, cc petur)
del deletes multiple objects
beancan grenade worldmodel
tweaked position of the f1 grenade world model so it sits better in the hand
Added ServerRPC Conditional IsActiveItem
Made texture2D.Clear 10x faster, allocates relatively no memory
Map fogofwar saving/loading
Added ItemModContainerRestriction
Only one map can be equipped at the same time
Fixed player clothes sometimes rebuilding multiple times after change
Refactored world initialization
Added support for procedural components to custom maps
Added topology filter to cargo plane
Use only map in beltbar
Follow player until click
Added NeedsMouseWheel
Added UIEx (extensions for UI)
Misc performance and profiling
Fixed phrases fucking up if newline
Map v1 (just fog of war, no drawing yet)
Fixed the most extreme floating rocks/flowers. Part1/2.
Fixed the most extreme floating rocks/flowers. Part 2/2.
increased the size of the horse by 20%
Map NREs
Removed some redundant raycasters
Switch off some raycasters when not being used
ban command also bans ownerid if using family share
status command now shows family share ownerid
status command takes an optional argument (player search filter)
Converted water checks to a baked water map lookup for better performance and river support
Network++
fixed bullets in pistol texture