123,794 Commits over 4,171 Days - 1.24cph!
Finished organising, for now
Making "Creating item with less than 1 amount" an error, so we can more easily get a stack trace
Report some server perf stats in query
Correctly limit chat input characters on HUD
Fixed map water not drawing
Test that referenced prefabs are in an asset bundle
Moving AmplifyColor back to ThirdParty
Compile debug+release together
Removed window bars / door from planner
AA on rendered icons
Doors are craftable items
Fixed codelock using strings for effect prefabs
Made Socket_Specific more explicit
Window bars crafted items
Shelves models, LODs, Gibs, COL
Fixed shutters not closing
Moved embrasures to own folder
Fixed embrasure placement gude using wrong model
Fixed door knock effects being referenced by string
Doors aren't BuildingBlock derived
Fixed shutters etc not breaking when wall fell down
moving sheves into the new deployable prefab folder
Sockets can choose whether or not to be monogamous
Entity links are initialized in InitShared and linked in PostInitShared
Stability uses stability entity links for robustness and predictability