123,604 Commits over 4,171 Days - 1.23cph!
Reduced Sky Dome reflections to 512 to save 144 MB of vram; reflectionProbes use 3 copies for some reason
Merge from prerelease
Network++
Manifest
Added floor frame shell protection
Balanced floor frame health (now identical to floors)
Fixed floor frame insert layers (collider has to be on construction layer)
Floor frame inserts can now be rotated by looking at different frame sides
Floor frames themselves can no longer be rotated
Fixed floor frame overlapping exploit
Roof and foundation conditional model scripts
Neighbour socket type and entity link
Updated building prefabs to the new conditional model system
Fixed initial conditional model state
Roof conditional model improvements and fixes
In player load, only set username if it's not null (for mods)
Roof conditional model adjustments
If we detect a crash on startup, mark steam content as corrupt
Native updates, Protocol++
Fixed potential signage NRE when database was deleted
Vis.Colliders is allocation-free and supports collider subclasses as the generic type
Rock and metal foundation steps no longer remove foundation sides (since they're not solid beneath them)
roof conditional models 2.0 upgrade
Render stuff in a separate native dll (so linux server doesn't try to load it)
steamclient.so for linux server
Copy steamclient.so to Plugins/x86_64 for linux server
flamethrower and scope + LODs and materials etc
Clothing adjustments and reskinning. Cleaned up some weird locations of prefabs/meshes.
Temporarily moved a bunch of clothing prefabs to work with the playermodel scene
Completed shader refactor
Merge from shader refactor branch
Fixed warehouse floor decal (#492)
Sounds for new building frame pieces
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine.
Enable/disable AmbienceEmittter component when activating/deactivating emitters.
tuna wall light LODs, materials and textures.
Female version of the tshirt
Merged male/female tshirt