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123,618 Commits over 4,171 Days - 1.23cph!

10 Years Ago
changed material settings for some of the addon textures so they don't look so blurry from firstperson tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
10 Years Ago
Added automatic mesh splitting to collider batching
10 Years Ago
Added refresh_colliders and refresh_renderers console commands
10 Years Ago
Batching vertex count / submesh cutoff is adjustable via convars
10 Years Ago
Made player movement more direct
10 Years Ago
EAC update
10 Years Ago
Divide by zero error (uncommon)
10 Years Ago
Fixed bug reporting error
10 Years Ago
Don't network spectating players
10 Years Ago
Model import defaults
10 Years Ago
Enabled vertex compression in player settings
10 Years Ago
Fixed beam shadow uv tiling issues with variable beam length; now world scaled Replaced planar fade strength with actual angles; more intuitive
10 Years Ago
Defaults
10 Years Ago
Added world based beam shadow; shadow intensity control for both animated and world
10 Years Ago
fixed 3rd person weapon alignment so it matches where the 1st person is pointing
10 Years Ago
bind second argument doesn't need quotes
10 Years Ago
Nuked AO heap allocs
10 Years Ago
Enabling low compression on all our meshes to see what happens
10 Years Ago
Updated lashlight beam to use new beam shader features
10 Years Ago
Touching these models that unity is compressing from 15kb to 1.5gb for some reason
10 Years Ago
Fixed broken spectate
10 Years Ago
tweaked 3rd person look up/down animations so they more closely match 1st person
10 Years Ago
beam updates
10 Years Ago
Refined more areas.
10 Years Ago
More
10 Years Ago
Steamworks update
10 Years Ago
Missed changes
10 Years Ago
10 Years Ago
RustBuilder uses p4
10 Years Ago
Steamworks update (server)
10 Years Ago
Beam/flashlight beam polish
10 Years Ago
First stage rust/standard shader refactor
10 Years Ago
Ripped out the old conditional model system (refresh / process queues, building block extension) Disabled ModelConditionTest_Sphere globally (deprecated) Implemented conditional model system 2.0 baseline (managed by ConstructionSkin)
10 Years Ago
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10 Years Ago
LOD, batching and culling tweaks and fixes
10 Years Ago
Merge from main
10 Years Ago
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs) network++
10 Years Ago
bugfixes for laser/beam appearing off for other users under some conditions
10 Years Ago
bugfix for attachment bonuses lasersight recoil reduction reduced to 15% lasersight hip/aim conefire reduced to half when active
10 Years Ago
supply drop bugfix
10 Years Ago
disabled holosight dot projection for now ( improves jitter significantly )
10 Years Ago
Clothing edits
10 Years Ago
baseline
10 Years Ago
Fixes for RUST-535, RUST-537, RUST-540
10 Years Ago
Phrases (fix for RUST-538)
10 Years Ago
Convar to enable/disable network caching Convars containing network + save cache size in bytes Don't store names in RPC cache (available in stringpool)
10 Years Ago
New frame blocks cost
10 Years Ago
Fix for RUST-543 / Codelock was under toptier door collision proxy
10 Years Ago
pumpkin plants live a max of 7 seasons pumpkin plants die after being harvested 3 times
10 Years Ago
Dumping item items and info in Bundles\items automatically (for people making websites, mods etc)