reporust_rebootcancel

123,604 Commits over 4,171 Days - 1.23cph!

10 Years Ago
Fixed giveall returning when it should have continued
10 Years Ago
Ambient lighting fixes for vertex lit surfaces (e.g. particles, speedtree LQ); touched all affected shaders
10 Years Ago
Compilation warnings
10 Years Ago
Fence protection properties (currently defined per-entity which is a bit meh) Fence prefab updates (projectile passthrough, impact effects)
10 Years Ago
Fixed the tornado of confusion that appears to have occured in the animal footstep folders
10 Years Ago
Tightened allwed ground deployment angle of shelves
10 Years Ago
Got rid of legacy sleeping bag prefab
10 Years Ago
Increased sleeping bag nobuild volume height
10 Years Ago
First stage bloom replacement; aiming for temporal and spatial stability
10 Years Ago
I'm feeling lucky: GamePhysics.CheckOBB now uses Unity's new Physics.CheckBox
10 Years Ago
Foundation deploy volume update for RUST-457
10 Years Ago
RustBuilder uses 5.3.2p1
10 Years Ago
Finished standard-specular; second stage
10 Years Ago
Fixed deferred path to support deferred materials Finished standard metallic and skin (spec)
10 Years Ago
forgot dependency
10 Years Ago
fixed silencer and other attachments being visible while scoped
10 Years Ago
door cost balance
10 Years Ago
Attempt at fixing glsl eye adaptation shader on 5.3.2p1
10 Years Ago
fixed wall frame having lower health than doors
10 Years Ago
Wall frame building shell protection
10 Years Ago
Fixed full frame shit being pickupable like doors
10 Years Ago
Fixed full frame shit being pickupable like doors
10 Years Ago
Fixed being unable to attach square foundations to triangle foundations on the twig + wood building tiers
10 Years Ago
Fixed ImageEffectRedirect trying to call disabled image effects (fixes warning spam on broken / unsupported image effects)
10 Years Ago
Fixed invisible wood / stone / ore collectables (these need a proper model)
10 Years Ago
Removed unused speedtree shader interpolator
10 Years Ago
Fixed zeroed Screen.width/height breaking water code
10 Years Ago
Output SystemInfoGeneralText at startup, so it's availabel in crash logs
10 Years Ago
Mushrooms and hemp use load balanced LOD system Tweaked collectable LOD ranges
10 Years Ago
Stopped burlap sacks from rolling around and generally being annoying as fuck
10 Years Ago
Added currentEntity to Raven reporter
10 Years Ago
Updated CurrentVersion to 5.3.2
10 Years Ago
Fixed cupboard gibs errors
10 Years Ago
EntityTransformNetworking check for changed positions
10 Years Ago
Allocation-free overlap physics queries SocketMod_EntityCheck uses entity vis class GamePhysics.Trace no longer tries to early-reject with a raycast (since TraceAll is now allocation-free) Better trigger handling in AntiHack
10 Years Ago
Closer to being unsucked.
10 Years Ago
improved the bear rigging/skin weighting (it deforms a bit better now when going into ragdoll)
10 Years Ago
Build item icons to correct folder (!)
10 Years Ago
Southern sector.
10 Years Ago
Missed files.
10 Years Ago
Pre-merge.
10 Years Ago
part 2
10 Years Ago
Merge from main.
10 Years Ago
Merge from physics_updates
10 Years Ago
Fix for RUST-557
10 Years Ago
ProjectVersion
10 Years Ago
Merge from main
10 Years Ago
Fixed issue that prevented server savegames from loading in the editor
10 Years Ago
Fixed potential stability refresh close-to-infinite loop when loading old savegames
10 Years Ago
Merge from stability-serialization