130,538 Commits over 4,140 Days - 1.31cph!
Industrial building_b changes
Powerplant dungeon level wip
Giving petur his ctrl-shift-F back
Updated item descriptions from google docs
Manifest, loot tables, schema
Rockmats from other branch.
only locked doors reset decay when opened
Savas island scene files. (wip)
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Tweaked pumpkin plant survival rates
Fixed pumpkin plant collision
Retrieved CraggyIsland splat maps
Fixed PVT page compression block misaligment; fixed border to 4 pixels
Fixed error reporting issue
Bare pine alpha branch fix.
Fixed viewmodel angles on head look
tweaks
Only spawn world item when a projectile is stopped completely (not when penetrating)
Increased projectile min hit delta to account for the full projectile diameter
Fixed C4 line of sight check
disable lazy aim for hands and stuff
Tweaked DamageUtil line of sight check for tiny distances
Fixed SSAO not aware of custom g-buffer normal encoding
Oak material improvements. Downsized some blank textures to 32.
Added overrides for Unity's built-in Standard shaders that don't fallback to forward-only rendering in lower LOD
Fixed "see through walls"; updated all existing materials to use overrides
Fixed friends list not clearng old friends
Fixes NRE in news source
Fixed NRE in trackir commands
Disabled some error reports (server mods, FMOD errors)
Slight fix for inventory opening hitch (need to review exactly how we display blueprints)
Projectiles keep history of the bones they've hit
Added sticky gizmos option to TerrainCollisionTrigger
Reduce building gib sound volume a bit
Added smoke and embers VFX to T2 Furnace
Fixed water related delays / shore issues when switching weapon
tweaked some of the wounded animations and sound fx
added a relax gesture for when the player is unarmed
Bush creeps can now hide from players running low quality setting.
fixed a bug with the relax gestures