130,514 Commits over 4,140 Days - 1.31cph!
Added sun, moon and stars to reflection probe bake
Increased reflection probe resolution to 1024
Adding missing terrain asset, setup for SceneToPrefab to powerplant level
Show disabled slots as disabled
Hud update
Weapon gallery
Fixed a bunch of broken weapon world models (dropped models)
Added barrel bones to those that will use them
Fixed muzzle flash positions on some weapons
Network++ (can't remember whether I did this already)
SpawnFilter supports empty topologies
Merged in Petur's rock tweaks
Loot tables, phrases, manifest
added better silencer model
added some more relax gestures for the rock and shotgun
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Added heat haze VFX to large furnace
Fixed dropping blueprint on item sometimes combining/stacking them
Pre-topozone SavasIsland.
Added smoke FV to small furnace and tweaked some settings.
Patchwork pants models, textures, etc.
Tree-fields-bare alpha fix. Savas scene stuff.
Added SavasIsland_dm and _koth to BuildSettings. (wip)
must click to cycle bolt action, this lets you stay zoomed after a shot
added some code to show the player's breath in the colder regions.
Reverb/ambience pass on all static structures
Trigger to enable/disable reverb zones (Unity's reverb zones can only be spheres)
SavasIsland_koth playable. Removed _dm from BuildSettings. (for now)
Gibbables can specify a gib effect
Pumpkin gib effect
Loot barrel gib effect
First pass at rocket launcher sounds
Fix ak viewmodel effects not being found
added beds
actually disabled smoke rockets
fixed a bug where the player would get shot and not stay down on the ground like the punk ass bitch that he is
UISoundPlayer can play sounds from SoundDefinitions
Code lock code changing beeps are the same volume as the in world beeps
missing file from code lock ui beep volume fix
Shotgun pump sound timing tweak. Fix pump sound playing twice when firing from ironsights
Savas interior reverb pass
Fix torch attack effect not playing
Player spawn fix (Awake isn't called until spawn on the client anymore)
Biome-related forest shape, size and frequency tweaks
Temporary cliffside topology generation
Fixed some missing weapon attachment points
Silencer world model
Parenting fixes (to help avoid spectator offset fuckups)
Fixed not being to drag out of 1st weapon mod slot
No crosshair stuff when spectating
Server send spectated entity immediately when begin spectating
Leave old visgroups AFTER joining new ones
Wood barricades can be penetrated by certain rifle bullets and shotgun slugs
Twig building parts can be penetrated by most bullets