130,330 Commits over 4,140 Days - 1.31cph!
turret realm remove server contents set to 0
Reversed RealmedRemove error throwing bullshit
Fixed ironsights not getting fov effects
Tweaked recoils
Weapons won't fire/aim if a weapon attachment is broken
Fixed warnings when shutting down
Added socketmod_entitycheck
Sockets can supply a phrase to explain why it prevented the build (unused atm)
Tool cupboard uses deployer (possible unforseen issues)
Tool cupboard can't be deployed within the radius of any other cuboard, even if you have building privlidges
Fixed warnings
Make server shutdown less freezy (and diagnose)
Gunshots use localized voice limiting. Remove SoundVoiceLimiter from guns
Distant rocket launcher attack sounds
Player water movement sounds
Thrown hatchet/pick flight sound
gates.external.high refactoring attempt
Steam Items have a subcategory
Items can define a steam item, is craftable if the player owns it
Steam item schema adds store tags
Added steam items for new signs
models/LODs/COL/Gibs for wood shutters
collision polish (shooting in holes improved)
added collisions back
merging changes from gate_anim
wood gate lock position fixed
Removing old skinmesh gate files that we don't need anymore
Fixed being unable to build foundation steps going up from triangle foundations
merge from main
stone_gate implementation
removed some older anim prefab
Rain 2.4
Launcher effect tweaks
Generator Smoke effect for Vince.
Phrases/Manifest/Loottables/Phrases
Fixed wrong skin count in blueprints
Holosight hasn't got condition
Made external high walls more expensive
grenade throw distances unified
grenades are a lot more predictable, less bounce, more friction
Quick fix for high external gate sounds
Fixed fog-to-alpha in globalfog and ppscatter to eliminate need for explicit ordering
Added high-perf GPU-based water simulation and removed all traces of threaded CPU-based simulation; now sync on render thread via command buffers
Added water fallback to lowest quality if GPU-based sim is not supported
Tweaked water local reflection to be slightly faster; longer vertical reflections far away
Merged in changes from Before; renamed shaders, minor refactor
Bucket of fixes for signs/banners
all chopper gibs are two sided
Tone down yesterday's ssr tweaks a little bit