130,287 Commits over 4,140 Days - 1.31cph!
Doorway and window deployables are easier to rotate when placing them
metal gibs meta/prefab update
Entity neighbour linking is load balanced on the client
Deepness based refraction scaling; switched to perlin based high-freq refr; refr disabled in medium quality
ladder uses atlas material
wider twig window frame, double window frame hinges
merge from building_atlases
wood_stone_metal atlas update
high walls moved to atlas material
gates moved to atlas materials
fixed scope position on the ak47
gates moved to atlas materials cont'd
ladder was using MeshLOD which is incorrect given a change of material on LODs
merge from building_atlases
Foundation step prefab dummy sockets
cave greybox basic meshes
Socket stability factor balancing to keep buildings in existing saves stable
Stability warmup adjustments
cannot place pumpjacks or quarries under water anymore
Merge from building_system_2
military tunnels greybox meshes
Subtracting building_system_2
fixed potential survey charge issues
survey charge does not create underwater craters
fixed survey charges working underwater
fixed survey charges sometimes not working
fixed bug with the rocket lanucher not displaying the proper rocket model when swapping ammo
Fixed external walls collapsing