129,290 Commits over 4,140 Days - 1.30cph!
Chair models/LODs/COL/Gibs/Textures
Prefabs/skinnable setup
ItemScreenshot scene update
Recalculated Jack O Lantern entity bounds (RUST-1571)
Added Spatial.Grid for use in Entity.Query
Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)
Fixed batching issue with entities that are both pooled and skinned
Ai can hear gunshots - which wake them up, and they avoid moving towards them
Log warning when normals / tangents of mesh are not matching
Fixed occluder meshes import settings to skip normals/tangents
Fixed rare mesh flickering when switching LODs while batched
Silently skip normals / tangents / colors if a mesh in a batch does not have them
GC optimizations
Fixed some doors being invisible when moving for the first time after joining a server
monuments are labeled on the map
rock is not considered hostile to sentry turrets
any damage dealt marks you as hostile to sentry turrets
Tweaked culling occludee debug view
Added SphereGizmo draw style to DDraw
MeshData utilizes memory pool
Restored entity.spawn command
bind prints current bind if no arguments
Fixed NRE in NeedsCrosshair (@helk)
fix for ak world model offset
Moved zombie Ai to own asset
Fixed Ai not attacking
Automatically select entities spawned with entity.spawn in editor
Fixed potential compile error in ST billboard
Fixed rust/std shadows not considering custom displacement
Added ST style wind support to foliage shader ("fastest" mode)
Added global_WindDirection set via wind prefab
Cherry picked foliage wind
Fixed shadow related shader compile errors
ResourceRef object cache
Create new scenes for Client Entities, Server Entities, Effects
Unload scenes that are loaded and then have their contents stolen
Name the localplayer "LocalPlayer" in editor
increased size of sewing kit
Optimized OnInventoryChanged path, profiling
Table models/LODs/COL/Gibs/Textures
Prefabs/skinnable setup
Item screenshot scene update
Added new gunpowder worldmodel
Batching optimizations and fixes
vending machines can enable broadcasting and show up on maps
protocol++