127,949 Commits over 4,109 Days - 1.30cph!
water_well_d scene progress backup
Fixed Jeffreys Hapis hole
Fixed NRE in voice recorder
Eliminated GC alloc from voice recorder
Fixed NRE when killed without HitInfo
Feedback fixes, warnings when it goes wrong
Fixed shopping cart link not working
Fixed debug build on staging app
rebuilt haircap 2 with morphs and skinned and got working seamlessly with male head, works with non tssaa
Report/Feedback fix (fingers crossed)
building blocked zone around crash site halved
autoturrets lose health when picked up
Fixed scientist burst shooting.
fireball arrows slow movement
water_well_d scene detail pass
potential fix for report cheat web browser opening when typing in chat
Better client side lower limit for physics.steps and physics.minsteps
Whoops, physics.minsteps fix
Attempt at Scientist LOS fix.
water_well_d scene fixes / quasi final state
Prefab pre processing no longer deletes parents of culled game objects (fixes open server side doors on some monuments)
Added simple collider to wind generator so it can be removed by admins using ent kill
Testing something to fix "crash on exit"
Don't do anything when calling del without arguments
Visual polish - bug fixing
Sqlite Tests
Sqlite Libraries
Use db for blueprints and deathlog storage
Water_well_e mini scene wip
Fixed banned user check being slow with 20,000 banned users
Work on scientist behaviour.
water_well_e scene progress backup
Potentially fixed bandana crafting issues
Fixed memory leak in SellOrderEntry (vending machine UI)
Skip nearly all OnDisable / OnDestroy when closing the game
Another attempt at fixing "crash on exit"