userPeturcancel

8,573 Commits over 4,079 Days - 0.09cph!

3 Months Ago
Enabled GPU instancing.
3 Months Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
3 Months Ago
Attack VFX (Not using IK script for now because script bug.)
3 Months Ago
Moved to /effects
3 Months Ago
Trail ready for mirrored orientation.
3 Months Ago
Fresnel opacity.
3 Months Ago
Even more orientation fixes.
3 Months Ago
Orientation fix.
3 Months Ago
WIP (some temp stuff)
3 Months Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
3 Months Ago
▅▄▆▆▅█ ▆█▋ ▅▍ ▆█▅█▍.
3 Months Ago
Merge from main.
3 Months Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
3 Months Ago
Damage effects. Added low/high power FX differences. Final polish.
3 Months Ago
Various fixes / polish.
3 Months Ago
Fuel generator has an exhaust FX when active.
3 Months Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
3 Months Ago
Iterating.
3 Months Ago
Small fix.
3 Months Ago
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3 Months Ago
Tesla coil
4 Months Ago
Lotta bullshit to stop electric arcs from penetrating walls WIP.
4 Months Ago
Missing file.
4 Months Ago
Siren- & strobe lights. Added a twin-beam siren light emission texture.
4 Months Ago
Seismic sensor lighting.
4 Months Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
4 Months Ago
HBHF tweak.
4 Months Ago
Facelifted the blocker family.
4 Months Ago
▊▅▍▉▉▆▆ ▆█▋▌▌.
4 Months Ago
4 Months Ago
Logic gates Codelock files Scene backup
4 Months Ago
More polish.
4 Months Ago
Backup
4 Months Ago
HBHF emission polish & light radiation.
4 Months Ago
Progress / lotsa material and texture performance optimizations.
4 Months Ago
Baseline
4 Months Ago
HV RL Explosion uses rocket-launcher-rocket-hv-explosion SFX.
4 Months Ago
Files for deployment zone visualization.
4 Months Ago
Fixed a few bees briefly escaping from the next jar after a grenade throw.
4 Months Ago
▄██▋█ ▊▄▋ ▌▊▉█/▍▋▉▆▉/▋▋▋▅▊ ▆▇▋-▆▄▌▉▇▉▋ ▋▊▍█ ▆▌▊▆▆▋▇ ▋▅ ▊▇▄▌▋▋ ▇▅▋▌█▆▅▄▅▊▆, ▆█ ▅ ▌▋▆▌▄▍ ▋▅██▇-▇█▅ ▅▌▍▍▋▊▅ ▉▄▋█▆ ▅▋█▊▄ ▉▌▊-▇▍▄▅▋▌▄ ▅▊▆▉▅▋▍▍▇. ▊▆ █▌ ▍▆▊▉ █▋ ▌▍▋ ▌▇▌█▋▌▅▌▌ ▆▍▉ ▍ ▍▋▆▇█▆▌▄, ▄▌▄▍ ▋▅ ▆▉▋▍▍ ▄█▌▌▊ ▊▄▅ ▋█ ▌▄▉▆▍.
4 Months Ago
Disabled the post processing trigger on the explosive ammo additive prefab.
4 Months Ago
Fixed docile bees around hives inheriting unwanted nested prefab elements, including that one giant fat bee.
4 Months Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
4 Months Ago
Fix for bee fire damage state. Added a bee falling down dead subemitter when taking damage.
4 Months Ago
Merge from bee_grenade2
4 Months Ago
Fixed orientation issues with the jar impact splatter. Added honey splat and more directionality. Removed FX offset because RNG rotation on projectile.
4 Months Ago
More visibility improvements: - Forced motion vectors off - Larger base size, with a strict max screen size: For better mid range visibility.
4 Months Ago
Dragged out backend fade because screen space scaling.
4 Months Ago
Min size up +0.0005 for good measure.