userPeturcancel

5,755 Commits over 2,710 Days - 0.09cph!

5 Months Ago
New cold, hot, hurt, and radiation screen effects Hurt blood texture is properly red instead of pinkish red(?)
5 Months Ago
Twilight iteration
5 Months Ago
Daytime brightness tweaks
5 Months Ago
Baseline env changes with the new post stack
5 Months Ago
Sub exterior effects & organized the hierarchies Nixed legacy self illumination on some splash/mist mats pfx scene backup
5 Months Ago
More sub effects & related files
5 Months Ago
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5 Months Ago
effects scene backup & related new files fixed gauge needle AO shadow being baked onto the dial face added instrument panel emissive texture other minor sub texture tweaks
5 Months Ago
Dashboard functions and interior WIP
5 Months Ago
FX scene backup & related files.
5 Months Ago
Desert spawns
5 Months Ago
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North of dome
5 Months Ago
Desert region around new Dome
5 Months Ago
Dome surroundings
5 Months Ago
More desert landscaping
5 Months Ago
Terrain backup
5 Months Ago
Remaining coastline blocks
5 Months Ago
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South progress
5 Months Ago
Desert progress
5 Months Ago
6 Months Ago
Added sphere tank monument
6 Months Ago
Remaining west mesa area
6 Months Ago
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South terrain
6 Months Ago
Even more mesas
6 Months Ago
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Pre-terrain mould test
6 Months Ago
6 Months Ago
Crane LOD distance tweaks.
6 Months Ago
Fixed on/off states for new lightgroups
6 Months Ago
Magnetcrane flare changes
6 Months Ago
Fixed it better with particle play/stop instead of gameobject sillyness
6 Months Ago
Fixed the magnetcrane exhaust bind
6 Months Ago
Magnetcrane: Disabled the always-on reversing light for now
6 Months Ago
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Applied light prefabs to Crane, and broke its exhaust effect binding Fixed refract mat having a yellow tint Testing 3001 render queue on magnet crane greenhouse glass, might(!) work better PFX scene file
6 Months Ago
PFX scene. Crane Lightgroups & FX prefabs.
6 Months Ago
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Pre SW mountain fuckery backup
6 Months Ago
6 Months Ago
Pre-sandcreep backup
6 Months Ago
South island cluster