userPeturcancel

6,563 Commits over 3,106 Days - 0.09cph!

33 Days Ago
Shifted stuff around in the lighting hierarchy for proper togglability with the culling volume.
33 Days Ago
Caboose dressing prefab with exterior lighting and culling volume Neon material tweak
33 Days Ago
Scene backup. Caboose string light mesh changes to facilitate the modified shape
33 Days Ago
Fixed Caboose emissive material and lighting animation regression. Changes to some textures to faciliate string lights being in an off state without looking derp.
34 Days Ago
Inverted culling volume test to deal with the paper thin caboose wall light bleed WIP.
34 Days Ago
Fixed NeonSign material being blank. Optimized NeonSign texture sizes. Tweaked Caboose Graffiti to be cutout rendered instead of faded (necessary for lighting purposes)
35 Days Ago
Flame iteration & scene backup
35 Days Ago
Scene backup
35 Days Ago
Floating flame sequence to augment any base fire atlas.
35 Days Ago
Upwards pointing generic slightly rounded bottom flame atlas. (Hobo barrels)
35 Days Ago
Added soft blend to the Molotov ground fire, now that the shader bug has been sorted.
35 Days Ago
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35 Days Ago
BBQ deployed prefab updated with facelifted elements.
35 Days Ago
merge from main
38 Days Ago
Scene backup
38 Days Ago
Remaining BBQ FX stuff Iterated on the BBQ emissive texture
38 Days Ago
New BBQ FX & related meshes/mats
38 Days Ago
BBQ fire facelift & point-light-killing perf optimization WIP
38 Days Ago
Updated all candle statics to new FX too.
38 Days Ago
Updated Candle Sets to the new FX and facelifted their lighting.
39 Days Ago
mf main
39 Days Ago
Scene backup
39 Days Ago
Iterated on candle flame FX
40 Days Ago
Door mat fix
40 Days Ago
Safe (non-SF) ghost door material with edge highlight
40 Days Ago
Ghostly shader texture addition tweaks for later
40 Days Ago
Cherrypicked in the new Jack O Lantern and skull spike skins visual refresh and fx.
40 Days Ago
merge from portal fx
40 Days Ago
Removed shaderforge temporarily, because no need to merge it in here and now.
40 Days Ago
mf parent
40 Days Ago
Renamed the ancient and now unused ConstructionWireframe2 shader to Ghostly, and reworked it Meshes and materials for ghost door PortalArt prefab
41 Days Ago
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42 Days Ago
Merge from VFX. (Refreshes both Jacko lanterns, Tuna Can Lamps and Skull Fire Pit)
42 Days Ago
Scene backup
42 Days Ago
Fixed Jacko lanterns interior lights taking 58 minutes to reach full brightness
42 Days Ago
Temporarily reverted Additive HDR shader to earlier version for merge purposes
42 Days Ago
mf main
42 Days Ago
Scene backup & related files
45 Days Ago
Dynamic flame WIP
46 Days Ago
Dynamic torch flame WIP
47 Days Ago
GPU instancing on some mats & texture import optimization
47 Days Ago
Final pikes iteration Scene backup
47 Days Ago
Zeroed the prefab because OCD
47 Days Ago
Facelift and simplifaction for the Skull Spike w/ Candle Lights. Improved lighting, FX, LightEx and EntityFlagToggle trimmed from 6 entities to 2 with ParticleSystemContainer
47 Days Ago
Scene backup Tuna wall light fix
49 Days Ago
mf main
49 Days Ago
Tuna can light lighting/fx refresh. Optimized related textures. Stopped the mesh from creating those blank clutter materials that do nothing.
53 Days Ago
Tuna can wall light refresh
53 Days Ago
Asset farm setup.
54 Days Ago
Cherrypickable material fix for the new tools at low shader level (Changed from Rust Cloth to Rust Standard) Slight optimization of related import settings.