userPeturcancel

5,036 Commits over 2,315 Days - 0.09cph!

3 Months Ago
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3 Months Ago
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3 Months Ago
▆▆█ ▊█▄█▆▉, ▆▅▊▄▅█▉▆▆▌ ▆▊▄▆▄▊█ & ▅▇▋▍▊▍▌▋ ▆▅█▋▊▄▄▋▆▊▌▄
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3 Months Ago
Particle scene
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4 Months Ago
Various hit FX iterations. Added more bespoke effects for certain material/attack combos. Material improvements.
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4 Months Ago
Bespoke Slash/blunt vfx progress
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4 Months Ago
More melee stuff. Manifest & scene backup.
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4 Months Ago
Melee impact effects WIP Better metal impact base
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4 Months Ago
Fixes
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4 Months Ago
Full physicsmaterial farm for effects testing.
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4 Months Ago
Updated some attack VFX that I missed. All bullet attack VFX use the nested prefab format. Manifest.
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4 Months Ago
Refactored all attack impact effects into a nested prefab format. Iterated all new impact effects for the new Lit Particle shader features.
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4 Months Ago
Unified nested attack and collision VFX prefabs into a master folder for ease of iteration. Various effect & material tweakeroos
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4 Months Ago
Water effect iterations.
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4 Months Ago
New blood & water effects Even more effects file cleanups & naming consistency improvs.
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4 Months Ago
Blood/liquid vfx improvement WIP. Some file cleanup.
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4 Months Ago
Blood effect shader & particle conversion WIP
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4 Months Ago
Fixed & improved the frosty breath effect. Various VFX translucency improvements. Manifest
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4 Months Ago
Merge from vfx_hdrp
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4 Months Ago
merge from parent
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4 Months Ago
Fixed pink animal footstep vfx
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4 Months Ago
Footstep vfx positioning polish. Stripped pixel displacement from terrain splat reference materials. Manifest.
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4 Months Ago
Scene backup & manifest
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4 Months Ago
Converted the 10 trillion different footstep/jump/land for each splat & shoe type so they use nested prefab effects. Makes them managable to edit.
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4 Months Ago
Final batch of ground effects
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4 Months Ago
More splat effects
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4 Months Ago
Splat effects progress. Ground effects moved to Low Resolution render pass.
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4 Months Ago
merge from parent
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4 Months Ago
Working set of new ground effects
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4 Months Ago
Adapting ground effects to the new shader WIP
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4 Months Ago
Shimmer material doesn't mess with censorship.
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4 Months Ago
Improvements to damage effects while driving fast. Camera soft fading the smoke particles to make them less distracting while driving.
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4 Months Ago
Check engine light fixes on 2 modules.
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4 Months Ago
Exhaust VFX tweaks. Border vehicle headlight mipmaps to fix edge seams sometimes popping up. Various vehicle interior/dashboard tweaks.
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5 Months Ago
Less annoying volumetric noise on headlights
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5 Months Ago
Slightly better mip filtering on dash lights for lower resolutions
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5 Months Ago
Various vehicle VFX iterations
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5 Months Ago
Engine vfx iteration. Tweaked lerp values in engine script.
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5 Months Ago
Player-terrain VFX WIP
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5 Months Ago
Jump effects for new splats and water
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5 Months Ago
Ground effects progress
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5 Months Ago
Water effects WIP More file organization & cleanup
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5 Months Ago
Merge from parent
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5 Months Ago
Terrain splat vfx optimization WIP
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5 Months Ago
Player>terrain surface effects WIP
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5 Months Ago
All remaining impact VFX, sans generic & water, pending shader stuff. Related file sorting & cleanup.
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5 Months Ago
Missing files.
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5 Months Ago
More terrain splat impacts. More voluptuous shading on other new impact debris in general.
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5 Months Ago
Even more terrain splat impacts.
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5 Months Ago
Terrain impact progress
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