userPeturcancel

6,444 Commits over 4,141 Days - 0.06cph!

15 Days Ago
Splat blockout
16 Days Ago
Tropical cliff files.
16 Days Ago
Tropical cliff variant.
16 Days Ago
Fixed the ceiling light top bleed Fixed secondary light being a different color Removed distance flare (not used for player spawned stuff) Slightly lowered LOD cull distances as they were carried from some static lights. Small polish on light/shadow settings.
16 Days Ago
17 Days Ago
Sculpts
19 Days Ago
Scene backup. Editor script fix.
21 Days Ago
Merge from deep_sea
22 Days Ago
Optimized the crap outta the chandlier drawcalls. +related mesh and mat files.
23 Days Ago
More/Backup
23 Days Ago
Backup
23 Days Ago
Progress backup More splat files & palette stuff.
24 Days Ago
More splat set stuff.
24 Days Ago
Progress
24 Days Ago
Progress & terrain files.
24 Days Ago
Tilesets.
24 Days Ago
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25 Days Ago
Small tweak on fairy point.
25 Days Ago
Fixed all remaining ghost bulbs I think.
26 Days Ago
Cabinet casts a cookie'd spotlight forward. + Related files.
27 Days Ago
Fixed ID fuckery causing overbright bulbs. Made the hanging bulb wire less emissive.
28 Days Ago
Hanging bulbs pass.
29 Days Ago
Small tweak & cleanup.
29 Days Ago
Light values.
29 Days Ago
Fairybulb stuff
29 Days Ago
Emission toggle on glass material.
29 Days Ago
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29 Days Ago
File scheme.
32 Days Ago
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35 Days Ago
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36 Days Ago
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36 Days Ago
▍▄▋▉▊ ▉▊▇▇▉█▋█▄▇▉ & ▌▍▅▆▄▅█▍ ▊▋▅█▆
36 Days Ago
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37 Days Ago
38 Days Ago
Better setup
38 Days Ago
39 Days Ago
Searchlight static updates. Relevant monument scenes S2P.
39 Days Ago
Various changes to fix the LaserLight colours.
39 Days Ago
Ambient boost defaults.
43 Days Ago
Merge from fogmethod1: - Use old weather chance odds. - Fixed fog having a wind value. - Fixed overcast & rainheavy having too high a wind value. - Slightly cooled the jungle haze color.