userPeturcancel

7,592 Commits over 3,653 Days - 0.09cph!

33 Days Ago
More randomized muzzle flash
33 Days Ago
Brightened door glass up just a tad. Killed the duplicate screenmaterial that was no longer used.
33 Days Ago
Fixed parts of the screen sorting poorly/disappearing when crouching Fixed clipping on one part of the glitch animation.
34 Days Ago
LocalPosAnim for screen signal distort.
34 Days Ago
Shifted login screen to the monitor with the sticky note, because funnier. Other fixes.
34 Days Ago
34 Days Ago
Various screen related.
34 Days Ago
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35 Days Ago
Various lighting, material, occlusion, screen improvements. (WIP)
35 Days Ago
Materials
36 Days Ago
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36 Days Ago
Flamejet concept
36 Days Ago
LOD & fixes
36 Days Ago
Optimized attack prefab.
36 Days Ago
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36 Days Ago
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37 Days Ago
Fixed muzzle orientation again
37 Days Ago
Fixed attack prefab.
37 Days Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
37 Days Ago
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37 Days Ago
Muzzle & eject loc, speed/cycle iteration.
37 Days Ago
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40 Days Ago
Screen content iteration. Oscilloscope.
42 Days Ago
Second screen light & AmbientLightLOD
42 Days Ago
64px instead of 128px
42 Days Ago
Canvas fix
42 Days Ago
Top screen & icon optimization.
42 Days Ago
Screen stuff & related shader+files.
45 Days Ago
Preliminary screen setup & related files.
50 Days Ago
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50 Days Ago
50 Days Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
51 Days Ago
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55 Days Ago
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2 Months Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
2 Months Ago
Fixed merge fuckery in flare material.
2 Months Ago
Nixed flame_jet atlas, not needed Smoke omni RC Scene backup
2 Months Ago
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2 Months Ago
Flame jet iteration
2 Months Ago
Flame jet smoke
2 Months Ago
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2 Months Ago
Flamethrow WIP
2 Months Ago
Converted textures and material from deprecated core shader setup, to rust standard
2 Months Ago
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2 Months Ago
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