userPeturcancel

6,281 Commits over 4,444 Days - 0.06cph!

13 Days Ago
Lighting prefab progress
14 Days Ago
MIP leak fix.
14 Days Ago
Lighting progress
14 Days Ago
Lighting prefab update
16 Days Ago
Lighting prefab
17 Days Ago
Lighting prefab
17 Days Ago
Lighting prefab. Exit sign layer shift to stop it from being reflection probed.
20 Days Ago
Lighting WIP
21 Days Ago
office light prefab & related files
22 Days Ago
Standalone lightbox mesh.
22 Days Ago
Lighting WIP
23 Days Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
23 Days Ago
Bare bulbs.
23 Days Ago
Fixed new layer fuckery on kiosks.
23 Days Ago
Lighting WIP
24 Days Ago
Lighting prefab & related files
28 Days Ago
Improved first person viewmodel lighting on the industrial torch.
29 Days Ago
Fixed light collider oddities.
30 Days Ago
Flare fix
30 Days Ago
DLC industrial light recovery. Fixed skewed tones.
34 Days Ago
Light consistency fixes.
34 Days Ago
Torch entity stuff
35 Days Ago
Mat tweaks.
35 Days Ago
Light fix
35 Days Ago
Various torch related.
36 Days Ago
WIP torch stuff.
41 Days Ago
Lighting/FX industrial furnace.
42 Days Ago
Sized down because not used.
42 Days Ago
Industrial furnace lighting & material stuff.
43 Days Ago
More lighting stuff.
43 Days Ago
Lighting prefab WIP.
44 Days Ago
Exterior lighting progress & related files
45 Days Ago
Lighting prefabs
48 Days Ago
FPV drone UI WIP & related files.
49 Days Ago
Bleed fix.
49 Days Ago
Fixed some ground slaps on the wrong layer to fix bleed. Temporarily disabled the embedded string light prefab lights in the apartment lighting prefab so that each one can be positioned and tuned manually. Hobo barrel prefab tweaks. More lighting prefab WIP stuff.
49 Days Ago
Cranked the flicker floor up more.
49 Days Ago
The ~100hz neon flicker varies a little for each sign type. All use primes for both ints and decs to avoid waveforms ever fully syncing. Slightly raised the bottom floor of the wave.
49 Days Ago
Train tunnel light fixture material fixes.
49 Days Ago
Fixed broken fixtures.
51 Days Ago
Remaining kiosks.
51 Days Ago
Finalized F prefabs.
51 Days Ago
Finalized E
52 Days Ago
Finalized D. B fixes. Scene backup.
52 Days Ago
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.
52 Days Ago
Various D fixes.
52 Days Ago
Cleaned C and set correct layers.
52 Days Ago
Shifted a sign for render order purposes.
52 Days Ago
Finalized A/B
52 Days Ago
Lights only at night. More B fixes.