userPeturcancel

6,828 Commits over 4,353 Days - 0.07cph!

32 Days Ago
Fixed bugged candle flame.
34 Days Ago
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37 Days Ago
Atmosphere & triggers.
37 Days Ago
Final lighting sans atmos volume & culler.
37 Days Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
37 Days Ago
These static candles shouldn't be shadowcasting like that.
37 Days Ago
Lighting prefab.
37 Days Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
37 Days Ago
Lighthouse lighting prefab V2 (not applied)
41 Days Ago
Added missing server collider to DS Signal Computer.
41 Days Ago
Fixed tropical1 bush billboard oddities.
46 Days Ago
Tweaked the tropical texture atlas source files to solve the puddle issue.
48 Days Ago
Matrix display tweaks.
49 Days Ago
Merge from main
50 Days Ago
Scene fix.
50 Days Ago
51 Days Ago
Various stuff. Splat backup.
53 Days Ago
Biome stuff backup
54 Days Ago
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54 Days Ago
Biome experiments / backup
54 Days Ago
Various tundra/arctic biome edits and experiments.
2 Months Ago
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
2 Months Ago
Wick improvements. Screen shake tweaks on attack.
2 Months Ago
Wick prefab consistency fixes
2 Months Ago
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
2 Months Ago
Merge from naval_update (spawn fixes for island cannons for testing)
2 Months Ago
Material tweak to suppress the puddle effect on the deep sea islands.
2 Months Ago
Don't write motion vectors on the 50 cal ejection FX. Fixes smudge issue with the links when sailing.
2 Months Ago
Small hue tweak.
2 Months Ago
Fixed a regression in the PT boat emission.
2 Months Ago
Cargo plane anti collision light changed into a simpler, smaller strobe, so that it isn't potentially the heaviest thing in the game to render anymore.
2 Months Ago
Fixed signal computer flare trigger. Signal computer hums, and also does a little beep when ready to transmit.
2 Months Ago
Cannonball textures from 5.3mb to 0.6mb.
2 Months Ago
Screen overlay shift to be compatible with the floating point precision in deep sea. Fixes computer screen tearing.
2 Months Ago
Reserved flag fix (7 to 8 for flare)
2 Months Ago
Signal computer flare uses its own entity flag_toggle logic instead of piggybacking off the strobe light.
2 Months Ago
Signal computer mesh read/write for col.
2 Months Ago
Flying cannonballs don't smoke like an old diesel engine. Gave them a air streak instead.
2 Months Ago
Blacked out the inside of the crate, so that it doesn't bleed bright white sand through the AO'd inside walls.
2 Months Ago
Modified the cannon spawn prefab so you don't get stuck in the cannon at a certain angle.
2 Months Ago
extremely important cannonball ammo icon shadow fix
2 Months Ago
Fixed LOD distance issues on docks B and C
2 Months Ago
naming fix
2 Months Ago
Fixed missing aerial collider.
2 Months Ago
Fixed collider issues on signal computer
2 Months Ago
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
2 Months Ago
Small beaufort reflection tweaks for deep sea.
2 Months Ago
Small display lighting tweak.
2 Months Ago
File organization
2 Months Ago
Signal computer polish.