userPeturcancel

7,573 Commits over 3,623 Days - 0.09cph!

3 Months Ago
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4 Months Ago
Progress
4 Months Ago
Consistency pass with new impacts and bullettype additives WIP
4 Months Ago
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4 Months Ago
Nixed fisheye distortion on NVG to stop UI markers from getting offset.
4 Months Ago
Nixed temp helper script.
4 Months Ago
Merge from main
4 Months Ago
Fireball rework for omni direct usage, applied to prefabs.
4 Months Ago
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4 Months Ago
Sorting fixes
4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Ground fire experiments with new 2021 freeform particle stretching feature.
5 Months Ago
Explosion post params/timings
5 Months Ago
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5 Months Ago
Merge from main
5 Months Ago
▌▆▆██▌█▆ ▉▊ ▇▋▊▍▅▄. ▌▄▌ ▌▍▉▍▋▌▌▉ ▆▋▍██▄▌▇ ▍▊█▌ ▅▉▍(?) ▇▆▋▆▅ ▌▌ █▅▌▆▋ ▄ ▇▇▉▉▊▇ ▅█▊▅▌▊▋▉ ▆▇ ▇▆▊▆▄▆ ▋▍ ▊▊▊█.
5 Months Ago
More punchy shell ejection. Faster, less delay, slightly larger.
5 Months Ago
Updated world model as well.
5 Months Ago
Smoother candle cycle.
5 Months Ago
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5 Months Ago
Small material/texture SSS/AO tuning for new lighting.
5 Months Ago
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5 Months Ago
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5 Months Ago
▆▌▆██ & ▌▅▌▄▋▉▍▄ ▋▍▇▆▇▆ ▄▉▄ ▅▋▊.
5 Months Ago
Muzzle FX & ejection location improvements.
5 Months Ago
Added bespoke Pinata PFX Updated to the new Albedo-AO texture from Matt Material tweaks Texture size optimization
5 Months Ago
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5 Months Ago
Wick fx
5 Months Ago
Pilot collider particle fix.
5 Months Ago
Fixes. Scene test setup.
5 Months Ago
Blast position fix Cooldown to 5 seconds to make less spammy Barrel hole opening corresponds with cooldown
5 Months Ago
CannonBlast prefab
5 Months Ago
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5 Months Ago
Confetti collision trickery to deal with interior blasts Barrel cover goes away for X seconds after firing
5 Months Ago
Merge from main
5 Months Ago
Confetti mechanics.
5 Months Ago
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5 Months Ago
Possible fix for NRE
5 Months Ago
PFX scene backup
5 Months Ago
Confetti meshes
5 Months Ago
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5 Months Ago
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5 Months Ago
Texture size optimization. Nixed one unused mask.
5 Months Ago
Applied new lighting/fx to desk.
5 Months Ago
Applied lighting to desk
5 Months Ago
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