userPeturcancel

5,781 Commits over 2,710 Days - 0.09cph!

3 Months Ago
Temp file cleanup
3 Months Ago
Final underwater explosion & related
3 Months Ago
Underwater explosion WIP
3 Months Ago
Torpedo FX & related files. Added some more primitive meshes for general FX purposes.
3 Months Ago
Ambient underwater herring (needs underwater masking in the shader)
3 Months Ago
Fixed light offset fuckery in 2 and 3-way moonpools
3 Months Ago
Cleaned out the old fog fakery
3 Months Ago
Fixed unwanted haze inside underwater bases
3 Months Ago
Underwater lab glass with fake fog parameters. Slightly less base water wobble again.
3 Months Ago
Toned down base water wiggle a bit.
3 Months Ago
Disabled projectors on the moonpools for testing.
3 Months Ago
Underwater ambiance FX improvements. Diving googles use the TOD lit shader.
3 Months Ago
Brighter, slightly more turqoise underwater. Greater viewing distance underwater.
3 Months Ago
Layer shuffling to stop caustics leaking everywhere
3 Months Ago
Various water tweaks
3 Months Ago
The underwater surface plane responds to depth. The sky is no longer crystal clear at extreme depth.
3 Months Ago
Applied some WIP things to the moonpools. Window test 1 (sucks atm) Various mat changes
3 Months Ago
Buncha changes to facilitate the new underwater lighting plan (light extinction agnostic)
3 Months Ago
Temp working prefabs & ocean tweaks
4 Months Ago
Underwater plant texture spec changes for a more underwatery look Preliminary ocean depth darkening parameters & related materials Water goggles post fx (not implemented yet)
4 Months Ago
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4 Months Ago
Procmap underwater fix
4 Months Ago
Procedural Map Underwater scene
4 Months Ago
Reworked lighting in all train tunnel entrance bunker modules to fix wall bleed and other issues
4 Months Ago
Underwater lab lighting/post working files
4 Months Ago
Master effects prefab for DuoSub Functional sonar blip effect for angle/distance params
4 Months Ago
Sub fx file organization
4 Months Ago
Further improvements for the hurt filter
4 Months Ago
fx scene sub stuff
4 Months Ago
Larger, milder noise for the radiation effect until we get the proper noise effect in. Various tweaks to arid & temp biome grading for blue cast mitigation in the shade. Small sky dome tweaks for the above.
4 Months Ago
Hurt overlay vignette fix
4 Months Ago
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4 Months Ago
Possible fix for the hurt overlay being excessively blinding at certain facing and lighting conditions
4 Months Ago
Fixed crazy massive bug with the wire tool texture
4 Months Ago
Basic neutral post profile for use in underground areas with the new stack
4 Months Ago
Slightly milder color temp gradiation across biomes
4 Months Ago
NVG fixes
4 Months Ago
Damage states WIP
4 Months Ago
Unique flare mat for the lasers too.
4 Months Ago
Wall laser uses its own mats exclusively, instead of sharing some with the weapon addons. Various texture optimizations. Laser destination point lights hover slightly above the surface for better shading. Tweaked laser colors for better consistency with other props.
4 Months Ago
Less hazyness in clear weather.
4 Months Ago
8 different gradient patterns for discofloor
4 Months Ago
Texture optimizations Bunch of tiny tweaks on floor, ball and laser
4 Months Ago
Laser iteration WIP
4 Months Ago
Ball tweaks. Floor lighting setup remade. Cheaper, less leaky.
4 Months Ago
Parameters for refactored soundlight
4 Months Ago
CraggyIsland back to 60777
4 Months Ago
Merge from ball
4 Months Ago
Nixed obsolete files
4 Months Ago
Updated disco & soundlight prefabs New discoball cubemap with better dynamic range for the dots