userPeturcancel

6,388 Commits over 3,045 Days - 0.09cph!

2 Months Ago
Train coupling FX prefab
2 Months Ago
Final loading/unloading
2 Months Ago
FX iterating backup
2 Months Ago
Coaling tower emptying FX prefab & related files
2 Months Ago
Wagon unloading fx & train prefab iteration
3 Months Ago
LOD distance polish. Elevation bake. Cleaned all the spline source stuff. Mergable changeset.
3 Months Ago
Tunnel reverb zones. Decor & clutter autospawn fixes. Other small stuff
3 Months Ago
Various tunnel fixes/polish
3 Months Ago
Lighting iteration & terrain/underground volumes
3 Months Ago
Loot spawns for new tunnels.
3 Months Ago
Reapplied fix for Site-A tunnel entrance sometimes murdering people
3 Months Ago
Finalized tunnels sans reverb/dimming volumes.
3 Months Ago
Splatting & lighting around second tunnel
3 Months Ago
Terrain sculpts for one tweaked tunnel entrance
3 Months Ago
Lighting checkpoint
3 Months Ago
South tunnel dressing
3 Months Ago
No terrain blend variant of the snow pile material.
3 Months Ago
Backup in case this is dumb
3 Months Ago
Scene backup/south tunnel
3 Months Ago
Finalized north tunnel
3 Months Ago
Tunnel progress & related files.
3 Months Ago
Road tunnel lighting prefab.
3 Months Ago
Road tunnels dressing + lighting progress
3 Months Ago
Road tunnels progress
3 Months Ago
Road tunnel dressing WIP
3 Months Ago
Baked the spline extruded road tunnels down into standard unity meshes.
3 Months Ago
Testing spline extrusion methods on the mountain tunnels, so that they don't have to curve so much and become worth traversing.
3 Months Ago
Moved small oil a little bit to allow the Chinook to properly land.
3 Months Ago
Bugfixes & map color improvements for inland water. 1/2 (Not a mergable changeset)
3 Months Ago
Further ore spawn rate tweaks.
3 Months Ago
Trickled in the previously applied small fixes. Brought the fishing villages up to procmap spec.
3 Months Ago
Added the 3 new monuments & surrounding spawns back in again.
3 Months Ago
Hapis scene file from 71607
3 Months Ago
3 Months Ago
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3 Months Ago
Launch fix maybe.
3 Months Ago
3 Months Ago
Expanded roadside spawn areas. Mergable RC.
3 Months Ago
Fixed berries & potatos not sprouting. Fixed some terrain height and splat issues around the new monuments.
3 Months Ago
Arctic base topo & splat finalization.
3 Months Ago
Finalized sculpts/spawns around arctic base
3 Months Ago
Sculpts for arctic base
3 Months Ago
Arctic base WIP
3 Months Ago
Arctic base preliminary
3 Months Ago
3 Months Ago
Supermarket in desert finalization
3 Months Ago
Fixed topological issues that were unintentionally cutting off some player spawn areas
3 Months Ago
Gas station in desert finalization Fixed rock_pile.mat not being biome tinted. Presumably an oversight since it looked completely whack in the gas station cave.
3 Months Ago
Batch of buglist fixes.
3 Months Ago
Adding supermarket & gas station to the desert WIP