userPeturcancel

8,573 Commits over 4,079 Days - 0.09cph!

3 Months Ago
Fixed blurry spraycan sprays.
3 Months Ago
Fixed blurry fireplace
3 Months Ago
Applied lighting to Ziggurat A. S2P (Small trigger code bug exists on Asana)
3 Months Ago
Fixed a couple of inverted triggers.
3 Months Ago
Renamed new lighting prefab.
3 Months Ago
Added occluders to Ziggurat lighting. Deleted the old lighting prefab.
3 Months Ago
More obvious difference between medium and high state of charge on battery PFX.
3 Months Ago
Mild polish on the programmer art electric wire flow overlay.
3 Months Ago
Merge from main
3 Months Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
3 Months Ago
Laser detector facelift. SSS improvements.
3 Months Ago
Conveyor performance optimization: - Indicator light activity cull distance changed from 20 to 10. - Changed EntityFlag_Toggle to just Play/Pause instead of toggling the entire game objects on and off.
3 Months Ago
Ceiling light facelift. _nobracket variant of the model, so that it doesn't look bolted to mid-air. Volumetrics vs refraction interference fix.
3 Months Ago
Simplelight facelift. (Also the glass no longer magically glows in the dark like it's radioactive, sorry!) Battery FX fix.
3 Months Ago
Simplelight polish WIP.
3 Months Ago
▊▄▋▋▌ █▉▊▉
3 Months Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
3 Months Ago
Exhaust tweak.
3 Months Ago
Various polish & fixes.
3 Months Ago
Added an optional secondary light to EmissionBlink (behind a default off bool) Adjusted the seismic sensor to use it, so that it can emit bounce.
3 Months Ago
Adjusted siren light material timings to match the light rotation timings. Shadow settings configured for upcoming building block shadow proxy changes. Other polish.
3 Months Ago
Seismic detector: Fixed blinker emission script. Blue sirenlight: Fixed light defaulting on after moving out and into cull range again. Red sirenlight: Fixed shadow glitch.. maybe. Electric heater: Heat shimmer outline improvement. Electric furnace: Fixed LightEx making the cookie light too strong. Small generator: Pulsed the exhaust because 1 cyl engine.
3 Months Ago
Various polish. Red/blue siren light SSS profiles.
3 Months Ago
Test setup
3 Months Ago
Updated battery arcs. Large battery also has visual state arcs like the medium one.
3 Months Ago
Tesla coil prefab fix. Removed that entire siren light hierarchy from the tesla coil (lol?)
3 Months Ago
Merge fix 2/2
3 Months Ago
Merge fix 1/2
3 Months Ago
Switched these back to green power lights.
3 Months Ago
Merge from main
3 Months Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
3 Months Ago
Looping iteration.
3 Months Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
3 Months Ago
Prepped prefab for cull volumes.
3 Months Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
3 Months Ago
Moved bear protection file to the right folder too.
3 Months Ago
Moved the croc protection file to the correct folder.
3 Months Ago
Clean fix
3 Months Ago
▋▇ ▌▍ ▅▍▋▋▄▍.
3 Months Ago
Lighting progress
3 Months Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
3 Months Ago
Ziggurat lighting prefab WIP
3 Months Ago
Fixed terminals casting a light when not in use.
3 Months Ago
Fixed terminals casting a light when not in use.
3 Months Ago
Redid the large furnace lighting optimizations and flicker fix
3 Months Ago
MIP tweaks & texture size optimizations
3 Months Ago
Tested turning off MIP streaming on the base atlas.
3 Months Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
3 Months Ago
Jungle river overrides.