userPeturcancel

6,289 Commits over 4,444 Days - 0.06cph!

2 Years Ago
Shotgun powdery prefab
2 Years Ago
Muzzle WIP
2 Years Ago
Underwater post toggles.
2 Years Ago
Fixes
2 Years Ago
Proper new underwater settings RC
2 Years Ago
Chromatic ab fix.
2 Years Ago
Fix
2 Years Ago
Blur method solution test
2 Years Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
2 Years Ago
Laptop screen emits onto things.
2 Years Ago
Screen bloom improvements.
2 Years Ago
Opacity fix.
2 Years Ago
Hacking laptop interface improvements
2 Years Ago
Fixed Hackable Crate keypad looking all fubar. Improved the indicator light and made it emit onto players.
2 Years Ago
Fixed blinding button materials in Trainyard. Made the arrows on the red buttons white for visibility. Could barely read them. S2P.
2 Years Ago
Scrap & attack helis use nested rotor wash prefabs as well, for ease of optimization. Should no longer have the weird rotor wash collision behaviour.
2 Years Ago
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both. Moved Chinook wash FX to nested prefab.
2 Years Ago
Better underwater distance benchmark prefab.
2 Years Ago
Water distance fixes.
2 Years Ago
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
2 Years Ago
Vision marker setup
2 Years Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
2 Years Ago
Flamethrower 3rd person center point fix. Improved flamethrower pilot light look and performance, now lights up a very tiny area around the barrel.
2 Years Ago
Crossbow & legacy bow fire arrow visual upgrades.
2 Years Ago
Compound bow 3rd/1st fire arrow updates.
2 Years Ago
Fire arrow projectile visual revamp Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway Arrow now illuminates a little bit around it mid-flight.
2 Years Ago
Reworked fire arrows on hunting bow viewmodel
2 Years Ago
Fixed all hunting bow arrowheads so they don't render on the middle of the arrow shaft in 3rd person. Reworked the fire arrow flames so that it doesn't bug out and stretch on vehicles. Also added a tiny light source to it and made it look and perform better.
2 Years Ago
Impact cleanup
2 Years Ago
Occlude underwater rendering.
2 Years Ago
Looping fix.
2 Years Ago
Screen shake configuration and pooling scripts.
2 Years Ago
Fixed artifacts on torch flame.
2 Years Ago
FX meta spam
2 Years Ago
Merge cleanup.
2 Years Ago
Various fixes / post-merge unfuckery.
2 Years Ago
Merge from explosions
2 Years Ago
Both flamethrowers with viewmodelrenderers and effect parents setup
2 Years Ago
Script setup on tools
2 Years Ago
Remaining throwables w/ script setup
2 Years Ago
Fixed one of the cake candles getting blown out out when you run far
2 Years Ago
Improved military flamethrower jet line coherence, and collision/bounce behaviour
2 Years Ago
Iterated on visual flame + smoke collision and behaviour
2 Years Ago
Lowered delay on yellow fireball flames.
2 Years Ago
Fixed ground fire error.
2 Years Ago
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS. Stopgap fix until whole effect is replaced.
2 Years Ago
Fixed minigun muzzle flash not emitting light
2 Years Ago
Early pilot flames prefab
2 Years Ago
12 range FX.
2 Years Ago
Attack FX iteration