6,289 Commits over 4,444 Days - 0.06cph!
More randomized muzzle flash
Brightened door glass up just a tad.
Killed the duplicate screenmaterial that was no longer used.
Fixed parts of the screen sorting poorly/disappearing when crouching
Fixed clipping on one part of the glitch animation.
LocalPosAnim for screen signal distort.
Shifted login screen to the monitor with the sticky note, because funnier.
Other fixes.
Various lighting, material, occlusion, screen improvements. (WIP)
Fixed muzzle orientation again
Attack tweaks.
Viewmodel muzzle point pushed back a bit.
Muzzle & eject loc, speed/cycle iteration.
Screen content iteration.
Oscilloscope.
Second screen light & AmbientLightLOD
Top screen & icon optimization.
Screen stuff & related shader+files.
Preliminary screen setup & related files.
More gaseous muzzle fx.
Better calibrated tones on muzzle flash side/front textures.
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
Fixed merge fuckery in flare material.
Nixed flame_jet atlas, not needed
Smoke omni RC
Scene backup
Converted textures and material from deprecated core shader setup, to rust standard
Recycle times & light instance fix.
Fixed inherited rotational bug
Fixing subemitter rotational inherentece fuckery WIP
Optimized collisions. LOD'd collisions fully away at 25m.
Velocity alignment jitter fix & tone improvements
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
Iterating
Wood bullethole decal tweaks.
Added softer whispy mat.
Dev concrete mat fix.
Prefab iteration.
Rock & concrete iteration/fixes
Scaling fix.
Sandbag hit update.