userPeturcancel

6,854 Commits over 4,322 Days - 0.07cph!

1 Year Ago
Detach time
1 Year Ago
Attack recycle time
1 Year Ago
More randomized muzzle flash
1 Year Ago
Brightened door glass up just a tad. Killed the duplicate screenmaterial that was no longer used.
1 Year Ago
Fixed parts of the screen sorting poorly/disappearing when crouching Fixed clipping on one part of the glitch animation.
1 Year Ago
LocalPosAnim for screen signal distort.
1 Year Ago
Shifted login screen to the monitor with the sticky note, because funnier. Other fixes.
1 Year Ago
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1 Year Ago
Various screen related.
1 Year Ago
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1 Year Ago
Various lighting, material, occlusion, screen improvements. (WIP)
1 Year Ago
Materials
1 Year Ago
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1 Year Ago
Flamejet concept
1 Year Ago
LOD & fixes
1 Year Ago
Optimized attack prefab.
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed muzzle orientation again
1 Year Ago
Fixed attack prefab.
2 Years Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
2 Years Ago
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2 Years Ago
Muzzle & eject loc, speed/cycle iteration.
2 Years Ago
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2 Years Ago
Screen content iteration. Oscilloscope.
2 Years Ago
Second screen light & AmbientLightLOD
2 Years Ago
64px instead of 128px
2 Years Ago
Canvas fix
2 Years Ago
Top screen & icon optimization.
2 Years Ago
Screen stuff & related shader+files.
2 Years Ago
Preliminary screen setup & related files.
2 Years Ago
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2 Years Ago
2 Years Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
2 Years Ago
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2 Years Ago
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2 Years Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
2 Years Ago
Fixed merge fuckery in flare material.
2 Years Ago
Nixed flame_jet atlas, not needed Smoke omni RC Scene backup
2 Years Ago
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2 Years Ago
Flame jet iteration
2 Years Ago
Flame jet smoke
2 Years Ago
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2 Years Ago
Flamethrow WIP
2 Years Ago
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2 Years Ago
Converted textures and material from deprecated core shader setup, to rust standard