userPeturcancel

6,793 Commits over 4,294 Days - 0.07cph!

2 Years Ago
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2 Years Ago
Added constant particle emission to rocketlauncher entity for IK debugging.
2 Years Ago
Attack CNY prefab.
2 Years Ago
Incendiary ammo additive
2 Years Ago
Scene backup
2 Years Ago
Wiped 2 gigs of temp test files.
2 Years Ago
File org.
2 Years Ago
Explosive ammo additive LOD & prefab setup
2 Years Ago
Explosive ammo
2 Years Ago
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2 Years Ago
Progress
2 Years Ago
Consistency pass with new impacts and bullettype additives WIP
2 Years Ago
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2 Years Ago
Nixed fisheye distortion on NVG to stop UI markers from getting offset.
2 Years Ago
Nixed temp helper script.
2 Years Ago
Merge from main
2 Years Ago
Fireball rework for omni direct usage, applied to prefabs.
2 Years Ago
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2 Years Ago
Sorting fixes
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Ground fire experiments with new 2021 freeform particle stretching feature.
2 Years Ago
Explosion post params/timings
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
More punchy shell ejection. Faster, less delay, slightly larger.
2 Years Ago
Updated world model as well.
2 Years Ago
Smoother candle cycle.
2 Years Ago
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2 Years Ago
Small material/texture SSS/AO tuning for new lighting.
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Muzzle FX & ejection location improvements.
2 Years Ago
Added bespoke Pinata PFX Updated to the new Albedo-AO texture from Matt Material tweaks Texture size optimization
2 Years Ago
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2 Years Ago
Wick fx
2 Years Ago
Pilot collider particle fix.
2 Years Ago
Fixes. Scene test setup.
2 Years Ago
Blast position fix Cooldown to 5 seconds to make less spammy Barrel hole opening corresponds with cooldown
2 Years Ago
CannonBlast prefab
2 Years Ago
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2 Years Ago
2 Years Ago
Confetti collision trickery to deal with interior blasts Barrel cover goes away for X seconds after firing
2 Years Ago
Merge from main
2 Years Ago
Confetti mechanics.