userPeturcancel

6,280 Commits over 4,414 Days - 0.06cph!

3 Years Ago
Slightly brighter underwater visibility.
3 Years Ago
merge from particle-fade-mod
3 Years Ago
Merge from particle-fade-mod
3 Years Ago
Readied for the new screenspace features.
3 Years Ago
Finalized medium.
3 Years Ago
Converted small streaks to 6P shading
3 Years Ago
Medium core is 6P shaded Atlas iteration
3 Years Ago
New smaller mushroom atlas for better M/L difference
3 Years Ago
S/M/L tuning WIP
3 Years Ago
Finally a rolling smoke atlas that isn't garbage. Scene backup.
3 Years Ago
3 Years Ago
Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
3 Years Ago
Atlas tweaks & particle system iteration
3 Years Ago
Finalized enabled prefab with lightex, sound loop, LODs and minor iterations.
3 Years Ago
Final torchholder enabled state. Blue bottomed atlas variant.
3 Years Ago
Torch flame & related files. Sorted duplicate ember files from a prior messy merge.
3 Years Ago
Large explosion stuff & temp working files.
3 Years Ago
Merge from post-radial-blur
3 Years Ago
XL ground kickup experiment working files & scene backup
3 Years Ago
3 Years Ago
3 Years Ago
Final'ish med explosion
3 Years Ago
3 Years Ago
3 Years Ago
Progress. Secondary atlas files & naming consistency.
3 Years Ago
3 Years Ago
Secondary spritesheet files
3 Years Ago
cctv_manpad added (missing file)
3 Years Ago
cctv_manpad profile added
3 Years Ago
First draft of the launcher digital display, prefabbed like the AH cam.
3 Years Ago
More manpad UI stuff
3 Years Ago
Eyepiece post FX
3 Years Ago
UI progress & files
3 Years Ago
Fixed mesh compression issues.
3 Years Ago
NVG overlay mask properly round instead of having four pinched corners.
3 Years Ago
Scope progress
3 Years Ago
Manpad rocket uses the new model and airburst explosion. Further tweaks.
3 Years Ago
Moved the main rocket out of the launch group, which was causing premature FX killing on the Manpad rocket.
3 Years Ago
Drag adjustments for the updated lifetime.
3 Years Ago
Unparent on destroy timing fixes.
3 Years Ago
More trail tweaks.
3 Years Ago
Regular rocket smoke lifetime tweaks.
3 Years Ago
Merge from main
3 Years Ago
Regular rockets engines don't cut out at its parabolic apex anymore, but keep running until the end -- for clarity purposes. Sliightly darkened the smoke on them.
3 Years Ago
Manpad rocket trail tweak.
3 Years Ago
Timing, shader and clarity improvements/fixes for the manpad rocket and firing.
3 Years Ago
Fixed the unparent fuckery on the launcher attack. Timing improvements on the rocket engine ignition.
3 Years Ago
More launch fixes.
3 Years Ago
More fixes. IK stuff.