userPeturcancel

8,595 Commits over 4,079 Days - 0.09cph!

2 Years Ago
Debug 6P setup
2 Years Ago
Another iteration of 6P files.
2 Years Ago
Further tests. Scene test setup.
2 Years Ago
Texture density changes for debugging orientation
2 Years Ago
2 Years Ago
Debug setup for 6P shader
2 Years Ago
First smoke puff using 6point (test)
2 Years Ago
▇▍▆▊▅▍▆▍▉▍▇▇▊▇▊. (▋ ▇▍▅▉▌ ▊▇▆▍'▄ ▋▉▄ ▌▉▅ ▌▄▍▍▉▍█▍▊ ▊▅▊▅▄▄ ▄█▅█▇▌█.)
2 Years Ago
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2 Years Ago
Distant nuke files and prefab on a clean branch because the other had SF and other stuff Needs the shader files too (cc @diogo)
2 Years Ago
2 Years Ago
2 Years Ago
Cleanup for moving 1/2
2 Years Ago
6P Mat update & scene backup
2 Years Ago
Aftersmoke WIP
2 Years Ago
Afterglow stuff & scene backup
2 Years Ago
Fix for high orientation & ground fx WIP
2 Years Ago
Orientation improvs / backup
2 Years Ago
Shockwave stuff / backup
2 Years Ago
Flare stuff & related files
2 Years Ago
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2 Years Ago
Scene backup
2 Years Ago
BRZone files
2 Years Ago
2 Years Ago
2 Years Ago
World space UV and camera near fade on parameter.
2 Years Ago
World scale stuff WIP
2 Years Ago
World UV WIP
2 Years Ago
Edge lines infinitely dynamic instead of repeating
2 Years Ago
Pre edge-blend animation checkpoint
2 Years Ago
2 Years Ago
Final'ish sans rad noise
2 Years Ago
2 Years Ago
Organized fields. Time of day modulation.
2 Years Ago
2 Years Ago
Zone shader backup
2 Years Ago
Temp SF folder crap.
2 Years Ago
Shader backup New noise texture
2 Years Ago
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2 Years Ago
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2 Years Ago
16x8 frame setup. More optimal for the duration.
2 Years Ago
6point shader test setup for Diogo
2 Years Ago
Flipbook files (2 variants)
2 Years Ago
Core glow in the volumetric shader.
2 Years Ago
Progress, emissive core