userPeturcancel

6,854 Commits over 4,322 Days - 0.07cph!

2 Years Ago
Fixed bulb colors. Darkened the PCB behind the bulbs for additional contrast during daytime.
2 Years Ago
Green & yellow bulb meshes
2 Years Ago
Force NVG scale 1 and distortion 0 in profile.
2 Years Ago
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency. Tiny normal map adjustment to facilitate it better.
2 Years Ago
Fixed inverted light cookie.
2 Years Ago
Use attack_CNY
2 Years Ago
Fixed light binding. Scene backup.
2 Years Ago
Flame material fix
2 Years Ago
Updated attack_CNY to work with the IK semifix
2 Years Ago
Metal Detector light bulb mesh & mat Lighting setup Naming consistency fix
2 Years Ago
Cherrypick particle IK fix
2 Years Ago
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2 Years Ago
Added constant particle emission to rocketlauncher entity for IK debugging.
2 Years Ago
Attack CNY prefab.
2 Years Ago
Incendiary ammo additive
2 Years Ago
Scene backup
2 Years Ago
Wiped 2 gigs of temp test files.
2 Years Ago
File org.
2 Years Ago
Explosive ammo additive LOD & prefab setup
2 Years Ago
Explosive ammo
2 Years Ago
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2 Years Ago
Progress
2 Years Ago
Consistency pass with new impacts and bullettype additives WIP
2 Years Ago
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2 Years Ago
Nixed fisheye distortion on NVG to stop UI markers from getting offset.
2 Years Ago
Nixed temp helper script.
2 Years Ago
Merge from main
2 Years Ago
Fireball rework for omni direct usage, applied to prefabs.
2 Years Ago
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2 Years Ago
Sorting fixes
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Ground fire experiments with new 2021 freeform particle stretching feature.
2 Years Ago
Explosion post params/timings
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
More punchy shell ejection. Faster, less delay, slightly larger.
2 Years Ago
Updated world model as well.
2 Years Ago
Smoother candle cycle.
2 Years Ago
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2 Years Ago
Small material/texture SSS/AO tuning for new lighting.
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Muzzle FX & ejection location improvements.
2 Years Ago
Added bespoke Pinata PFX Updated to the new Albedo-AO texture from Matt Material tweaks Texture size optimization