6,439 Commits over 4,141 Days - 0.06cph!
White premultiplication on 6p textures to improve haloing.
Cleaned up all the old crap.
Naming convention.
New atlas renders made for the updated shader.
Final tweaks now that the screenspace camera code feature is in.
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Fixed the most awful chat field UI bug.
Prefabbed changes (some bugs remain)
Fixed new TV snow with temporal AA
Clarity enhancements.
Polish.
Better screen snow.
CRT'esque frame using the new vignettes instead of a texture.
Cherrypicked serialization fix
Tweak because white on blue bg is pretty retro
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Fully fixed the banding issues on 6P
Another iteration of 6P files.
Further tests. Scene test setup.
Texture density changes for debugging orientation
Debug setup for 6P shader
First smoke puff using 6point (test)
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Distant nuke files and prefab on a clean branch because the other had SF and other stuff
Needs the shader files too (cc @diogo)
6P Mat update & scene backup
Afterglow stuff & scene backup