userPeturcancel

7,097 Commits over 4,536 Days - 0.07cph!

3 Years Ago
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3 Years Ago
Distant nuke files and prefab on a clean branch because the other had SF and other stuff Needs the shader files too (cc @diogo)
3 Years Ago
3 Years Ago
3 Years Ago
Cleanup for moving 1/2
3 Years Ago
6P Mat update & scene backup
3 Years Ago
Aftersmoke WIP
3 Years Ago
Afterglow stuff & scene backup
3 Years Ago
Fix for high orientation & ground fx WIP
3 Years Ago
Orientation improvs / backup
3 Years Ago
Shockwave stuff / backup
3 Years Ago
Flare stuff & related files
3 Years Ago
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3 Years Ago
Scene backup
3 Years Ago
BRZone files
3 Years Ago
3 Years Ago
3 Years Ago
World space UV and camera near fade on parameter.
3 Years Ago
World scale stuff WIP
3 Years Ago
World UV WIP
3 Years Ago
Edge lines infinitely dynamic instead of repeating
3 Years Ago
Pre edge-blend animation checkpoint
3 Years Ago
3 Years Ago
Final'ish sans rad noise
3 Years Ago
3 Years Ago
Organized fields. Time of day modulation.
3 Years Ago
3 Years Ago
Zone shader backup
3 Years Ago
Temp SF folder crap.
3 Years Ago
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3 Years Ago
Shader backup New noise texture
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
16x8 frame setup. More optimal for the duration.
4 Years Ago
6point shader test setup for Diogo
4 Years Ago
Flipbook files (2 variants)
4 Years Ago
Core glow in the volumetric shader.
4 Years Ago
4 Years Ago
Progress, emissive core
4 Years Ago
4 Years Ago
Lightwrapping & transmission for a better volumetric feel.
4 Years Ago
Cleanup checkpoint
4 Years Ago
Shader backup
4 Years Ago
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4 Years Ago
Topside lighting mods to facilitate house changes WIP
4 Years Ago
Topside adjustments for the new cabin interior. S2P
4 Years Ago
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4 Years Ago
Fixed bad positioning on the distance flare.