userPeturcancel

6,573 Commits over 4,202 Days - 0.07cph!

3 Years Ago
Atlas padding fixes Scene backup
3 Years Ago
New atlas renders for generic floating flame particles.
3 Years Ago
Iterating to reduce billboard effect
3 Years Ago
Large furnace main fire
3 Years Ago
New render sequence for flames on relatively flat surfaces. Scene backup & some mat tweaks.
3 Years Ago
Large furnace lighting array using cheaper narrow spot shadows instead of 360° point.
3 Years Ago
Scene backup
3 Years Ago
Big furnace WIP Fireplace vertex paint tweaks to fix artifacts from a specific angle
3 Years Ago
Speed & light iteration. Vertex color tweaks.
3 Years Ago
Final'ish fireplace fx/light revamp
3 Years Ago
Light animations & tweaks.
3 Years Ago
Motion vector atlas size optimization
3 Years Ago
Fireplace lighting setup & cleanup Fx iteration
3 Years Ago
Overlay mesh fixes
3 Years Ago
New sprite sheets & scene backup.
3 Years Ago
Bespoke mesh file for fireplace fx iteration Scene backup Some file renames/moves for consistency/organization
3 Years Ago
Asset farmed up all the other fire props. Campfire tweaks. Pfx scene backup.
3 Years Ago
Added a second small elevated unshadowed light to soften the campfire close proximity lighting LOD distance tweaks.
3 Years Ago
merge from main
3 Years Ago
...part 2
3 Years Ago
New flame scroller texture from scratch, because the old one was based on pixelated asset store sprite garbage Packaged new fire prefab into /effects2 Renames & cleanup part 1
3 Years Ago
Top down circle strafing fixes. Ember tweaks because ParticleSystemLOD does not support emission curves.
3 Years Ago
LightEx, LOD and pos wobble. Preliminary one shot flame extinguish fx.
3 Years Ago
Iterating top downs
3 Years Ago
Final'ish tweaks
3 Years Ago
Motion vector atlas optimization
3 Years Ago
Campfire atlas renders & scene backup
3 Years Ago
Campfire main effect (still needs a new atlas)
3 Years Ago
Pre-vertexpaint backup
3 Years Ago
mf particle shader upgrade
3 Years Ago
mf main
3 Years Ago
mf campfire
3 Years Ago
New campfire FX files/WIP
3 Years Ago
mf main
3 Years Ago
Interior ambient volumes for the caboose
3 Years Ago
Fixed Caboose material count
3 Years Ago
Fixed various small issues with the Caboose prefabs
3 Years Ago
mf main
3 Years Ago
Fixed a ladder volume that had gone AWOL. Fixed 3 traffic cones that were terrain diving. Fixed 3 loot boxes that would sometimes spawn kinda janky looking.
3 Years Ago
Some last minute polish: A few splat nudges to fix occasional troublesome autospawn here and there Fixed a sewer entrance where you'd annoyingly get your movement halted by the concrete curb underneath.
3 Years Ago
Hapis: Fixed that stubborn Site A sewer terrain violation issue once and for all.
3 Years Ago
Small Hapis bug fixes: Lake boundary clipping slightly into Oxum subterrain. Clutter spawns on a few terrain holes. One missing ladder volume.
3 Years Ago
Expanded one terrain alpha hole to maybe fix a semi-potato quality issue.
3 Years Ago
Fixed HapisRoadsSplit not having read/write
3 Years Ago
Refactored the Hapis road network mesh: Fixes collisions once and for all. No sinking through anywhere. Smoother driving. 100x better terrain adherence.
3 Years Ago
One more spawn fix.
3 Years Ago
Fixed a floating box spawner Jakob found.
3 Years Ago
Made rock_formation_small read/writable, since a lower LOD mesh inside of it is sometimes used as a colmesh where the dedicated _COL was too inaccurate.
3 Years Ago
Reinforced fix for gliff gap #16
3 Years Ago
Hotfixed newly discovered cliff gap #25.