userPeturcancel

7,119 Commits over 4,567 Days - 0.06cph!

4 Years Ago
CRT'esque frame using the new vignettes instead of a texture.
4 Years Ago
UI progress
4 Years Ago
UI progress
4 Years Ago
Cherrypicked serialization fix
4 Years Ago
Tweak because white on blue bg is pretty retro
4 Years Ago
Few more UI elements.
4 Years Ago
UI progress
4 Years Ago
UI files & scene backup
4 Years Ago
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4 Years Ago
Post profile
4 Years Ago
Baseline
4 Years Ago
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4 Years Ago
Fully fixed the banding issues on 6P
4 Years Ago
Swizzled R/G on Positive
4 Years Ago
Debug 6P setup
4 Years Ago
Another iteration of 6P files.
4 Years Ago
Further tests. Scene test setup.
4 Years Ago
Texture density changes for debugging orientation
4 Years Ago
4 Years Ago
Debug setup for 6P shader
4 Years Ago
First smoke puff using 6point (test)
4 Years Ago
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4 Years Ago
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4 Years Ago
Distant nuke files and prefab on a clean branch because the other had SF and other stuff Needs the shader files too (cc @diogo)
4 Years Ago
4 Years Ago
4 Years Ago
Cleanup for moving 1/2
4 Years Ago
6P Mat update & scene backup
4 Years Ago
Aftersmoke WIP
4 Years Ago
Afterglow stuff & scene backup
4 Years Ago
Fix for high orientation & ground fx WIP
4 Years Ago
Orientation improvs / backup
4 Years Ago
Shockwave stuff / backup
4 Years Ago
Flare stuff & related files
4 Years Ago
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4 Years Ago
Scene backup
4 Years Ago
BRZone files
4 Years Ago
4 Years Ago
4 Years Ago
World space UV and camera near fade on parameter.
4 Years Ago
World scale stuff WIP
4 Years Ago
World UV WIP
4 Years Ago
Edge lines infinitely dynamic instead of repeating
4 Years Ago
Pre edge-blend animation checkpoint
4 Years Ago
4 Years Ago
Final'ish sans rad noise
4 Years Ago
4 Years Ago
Organized fields. Time of day modulation.
4 Years Ago
4 Years Ago
Zone shader backup