7,571 Commits over 3,623 Days - 0.09cph!
RainFoggy/RainClear reworked into RainHeavy/RainMild
Removed noise generator from old snow for perf.
Nixed X offset on snow emission
Rain impact improvements.
More voluptous mild snowfall.
Snowflakes stop rotating on impact.
Lightning cloud highlight texture set to high quality.
Fog multiplier in climate.prefab
Weather profiles (WIP)
Tweaked base sky twilight cloud color to be slightly less orange
Sun mesh brightness up a bit for fog compatibility
Stormy rain offset through walls bug fix.
Tweaks to night cloud & fog density.
Disabled two of the tiny billboarded clouds because their density is most whack in certain scenarios.
Better stormy rain. Slight emission offset to compensate for horizontal movements
Stormy rain params.
Stripped noise generation out of rain for emitter perf.
L2 Lightning & snowfall iteration
Reworked lightning generation. Larger baseline radius, more accurate directional consistsency for lights vs vfx
Fixed missing initial velocity on rainfall
Tweaks to rain impacts
Changes to level 3 lightning light flashes, (1 and 2 pending)
This was supposed to be commited
Remaining new south-west & coastal road, fishing village.
New southwest road & coast
Terrain mods around new road network WIP
Road network & launch site improvements WIP
Backup/Pre-road network overhaul checkpoint
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Fixed cliff normals
Removed broken light fixtures
Cleaned up various things, objects floating in space etc
Timber mine material fixes
Finished organizing Hapis hierarchy.
Various nesting performance optimziations.
Bunch of general tidying.
Organizing hierarchy & collapsing where possible for better performance.
Mega cleanup of obsolete clutter & broken prefabs.
Various other improvements.
Fixed weird splash sub-particle count spikes on rain.
Clouds cover auroras now + other smaller iterations