6,291 Commits over 4,444 Days - 0.06cph!
Fixed mine_tnl_collapse.FBX having bad normals, causing it to be shaded differently than the other mine pieces.
pre northeast splat checkpoint
Site A bunkers & sewers and more.
Lighthouse 2 & surroundings rework
More Site A & surrounding areas
Site A area terrain iteration & broken prefab cleanup WIP
Fixed more prefab unlinked radtowns
Bespoke dressing for new junkyard
Finished northwest terrain
Junkyard area.
Base height fix.
Backup (broken base height)
Junkyard WIP
Junkyard Mounds material uses specular shader instead of metallic. (Was being fed spec textures, and had inconsistent spec with terrain)
Junkyard v2 & broken prefab fixes. WIP.
Icebergs & loot spawners along new north coast.
Approximate North<->Launch Site road tunnel blockout, pending final pieces.
Splatting. UVMIX tiling improvements on rock & snow
north pre-splat checkpoint
Terrain around new ice lakes
North WIP & working in the ice lakes
Northern face sculpting & cliffing.
Material consistency improvements.
Rerouted and connected together the two northern roads, around the mountain.
Re-splatted highlands (2/2)
Re-splatted highlands (1/2)
Rainbow grid jitter mitigation & better horizon fading
Final bespoke sculpting & cliffing around launch site
Fixed albedo inconsistency between rock and cliff materials
Scene backup