userPeturcancel

6,574 Commits over 4,202 Days - 0.07cph!

5 Years Ago
Pre road terrain ignore flags
5 Years Ago
More coastline & related.
5 Years Ago
SE coastline WIP
5 Years Ago
Remaining Site B topside spawns & surrounding terrain
5 Years Ago
Site B exterior WIP
5 Years Ago
Site B stuff
5 Years Ago
5 Years Ago
Textures/mats for unique site B underground look
5 Years Ago
Fixed all broken Site B prefabs
5 Years Ago
Area around radtown3 and along new northern mountain road. Road barriers and relevant signs in a few areas. Site A checkpoint.
5 Years Ago
Bespoke radtown3 refresh with new layout and no broken prefab links
5 Years Ago
Radtown 3 replacement/fix checkpoint
5 Years Ago
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5 Years Ago
Killed more OP caves
5 Years Ago
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5 Years Ago
Fixed mine_tnl_collapse.FBX having bad normals, causing it to be shaded differently than the other mine pieces.
5 Years Ago
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5 Years Ago
Splat backup
5 Years Ago
Splatting NE, WIP
5 Years Ago
pre northeast splat checkpoint
5 Years Ago
5 Years Ago
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5 Years Ago
MErge from main
5 Years Ago
Site A bunkers & sewers and more.
5 Years Ago
Lighthouse 2 & surroundings rework
5 Years Ago
Pre-splat
5 Years Ago
Pre-erosion test backup
5 Years Ago
New open plains area WIP
5 Years Ago
More northeast
5 Years Ago
Road network temp files
5 Years Ago
5 Years Ago
South plains
5 Years Ago
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5 Years Ago
Remaining site A refresh
5 Years Ago
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5 Years Ago
More Site A & surrounding areas
5 Years Ago
Site A area terrain iteration & broken prefab cleanup WIP
5 Years Ago
5 Years Ago
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5 Years Ago
Fixed more prefab unlinked radtowns
5 Years Ago
5 Years Ago
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5 Years Ago
Western side WIP
5 Years Ago
5 Years Ago
Northwest refinement WIP
5 Years Ago
Bespoke dressing for new junkyard
5 Years Ago
Finished northwest terrain
5 Years Ago
Junkyard area. Base height fix.
5 Years Ago
Backup (broken base height)
5 Years Ago
Junkyard WIP Junkyard Mounds material uses specular shader instead of metallic. (Was being fed spec textures, and had inconsistent spec with terrain)