6,574 Commits over 4,202 Days - 0.07cph!
Junkyard v2 & broken prefab fixes. WIP.
Icebergs & loot spawners along new north coast.
Approximate North<->Launch Site road tunnel blockout, pending final pieces.
Splatting. UVMIX tiling improvements on rock & snow
north pre-splat checkpoint
Terrain around new ice lakes
North WIP & working in the ice lakes
Northern face sculpting & cliffing.
Material consistency improvements.
Rerouted and connected together the two northern roads, around the mountain.
Re-splatted highlands (2/2)
Re-splatted highlands (1/2)
Rainbow grid jitter mitigation & better horizon fading
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Final bespoke sculpting & cliffing around launch site
Fixed albedo inconsistency between rock and cliff materials
Scene backup
Hapis-specific terrain material for proper blending independent of procmap's algorithm.
Fixed inconsistencies in cliff rock specularity.
Bespoke launch site surroundings.
Scene backup.
Added snow variant of the coal piles.
Reshaped entire mid mountain area
Diversity pass on weather profiles.
Rainbow prefab application.
Final rainbow effect & files
Climate weather chance params.
RainFoggy/RainClear reworked into RainHeavy/RainMild
Removed noise generator from old snow for perf.
Nixed X offset on snow emission