userPeturcancel

6,291 Commits over 4,444 Days - 0.06cph!

6 Years Ago
More mil tunnels
6 Years Ago
Military tunnels & related WIP.
6 Years Ago
Lighthouses, junkyard & related mats & prefabs.
6 Years Ago
Harbor 1 & 2 fixes. Related materials. Puzzle spotlight prefab fix. Also few unsaved files apparently.
6 Years Ago
Gas station fixes & related files.
6 Years Ago
Remaining Compound issues. Music stage conversion. Tube light unity change fixes. Related materials.
6 Years Ago
Compound fixes & related files
6 Years Ago
Remaining bandit fixes. Lighting prefab rebake. Electricity arc effect conversion.
6 Years Ago
Fixes & improved ground fog
6 Years Ago
Fixed broken cabins. Candle mat.
6 Years Ago
Iterated on Dredge & fixed its broken ambients Max punctual lights tweak
6 Years Ago
Bandit town regression fix WIP Prefab/mat merge fixes
6 Years Ago
Fixed airfield regression & related prefabs.
6 Years Ago
Fixed merge degradation on these prefabs.
6 Years Ago
Missing file
6 Years Ago
Fixed launch site degradation + s2p
6 Years Ago
Fixed degradation in modular bunker prefabs.
6 Years Ago
Slight craggy firing range tweak
6 Years Ago
More watergun+pistol polish
6 Years Ago
Fixed the fix for the water splash impact
6 Years Ago
Better craggy watergun test range
6 Years Ago
Splash impact visibility improv
6 Years Ago
Watergun parameter & curve fixes
6 Years Ago
Craggy shooting range
6 Years Ago
Various waterpistol & gun fixes.
6 Years Ago
Watergun parameters & falloffs Changed stream yet again because IK script loves to screw us Temp file cleanup
6 Years Ago
New streams & impacts
6 Years Ago
Yet another waterjet candidate
6 Years Ago
Watergun flamethrower style jet test
6 Years Ago
Alternative watergun jet implementation test
6 Years Ago
Innertube effect positional orienation & fixes
6 Years Ago
Watercraft strokes and kicks
6 Years Ago
Watercraft fx iteration
6 Years Ago
Watercraft destruction FX Naming consistency fix
6 Years Ago
Particle scene
6 Years Ago
Various hit FX iterations. Added more bespoke effects for certain material/attack combos. Material improvements.
6 Years Ago
Bespoke Slash/blunt vfx progress
6 Years Ago
More melee stuff. Manifest & scene backup.
6 Years Ago
Melee impact effects WIP Better metal impact base
6 Years Ago
Fixes
6 Years Ago
Full physicsmaterial farm for effects testing.
6 Years Ago
Updated some attack VFX that I missed. All bullet attack VFX use the nested prefab format. Manifest.
6 Years Ago
Refactored all attack impact effects into a nested prefab format. Iterated all new impact effects for the new Lit Particle shader features.
6 Years Ago
Unified nested attack and collision VFX prefabs into a master folder for ease of iteration. Various effect & material tweakeroos
6 Years Ago
Water effect iterations.
6 Years Ago
New blood & water effects Even more effects file cleanups & naming consistency improvs.
6 Years Ago
Blood/liquid vfx improvement WIP. Some file cleanup.
6 Years Ago
Blood effect shader & particle conversion WIP
6 Years Ago
Fixed & improved the frosty breath effect. Various VFX translucency improvements. Manifest
6 Years Ago
Merge from vfx_hdrp