userPeturcancel
branchrust_reboot/maincancel

694 Commits over 3,623 Days - 0.01cph!

10 Years Ago
Scene stuff.
10 Years Ago
Small backup commit.
10 Years Ago
Terrain and scene file for Diogo.
10 Years Ago
Fixed the inaccurate sand normal and heightmap.
10 Years Ago
Optimized tree collisions by about 40000%
10 Years Ago
Removing generated textures from the colmeshes.
10 Years Ago
Optimized tree collision mesh files.
10 Years Ago
Small fix for that menu terrain that turned red.
10 Years Ago
Fixed mysteriously missing shader assignments.
10 Years Ago
Grass spec fix.
10 Years Ago
Polish pass on terrain textures and blend parameters, making the ground a bit more crisp.
10 Years Ago
Fool me once, shame on... shame on you. Fool me... you can't get fooled again. Added a second generation bush.
10 Years Ago
Slightly unnerfed the global reflection.
10 Years Ago
Some metallic reflections for the axe, hammer and icepick.
10 Years Ago
Committing the right file.
10 Years Ago
Let's try making the shadows dark, and the sky bright!
10 Years Ago
Wiping out forest 4 for Andre.
10 Years Ago
Added the largest tree ever. Good luck chopping it down. (It will look less silly when it gets its smaller siblings.)
10 Years Ago
Bark texture tweaks.
10 Years Ago
Tree tint variation tweaks, and slight global wind improvements.
10 Years Ago
Optimized chopped tree billboard sizes.
10 Years Ago
Fixed a tree billboard colour pop.
10 Years Ago
Tree fixes. Removed network sleep and rooted some other nodes.
10 Years Ago
Rocky testlevel.
10 Years Ago
Missing files.
10 Years Ago
Un-breaking the testlevel terrains, and some rock/terrain consistency tweaks.
10 Years Ago
Temporarily strange terrain textures in the testlevels.
10 Years Ago
Normalized wood per hit values on the different trees.
10 Years Ago
Rearranged the tree prefabs to include standing & chopped variants.
10 Years Ago
Very roughly scaled a tree's wood yield by its size again. Maintained the same average.
10 Years Ago
Added chopped/broken variants of all Speedtrees.
10 Years Ago
Less noticable dithering on tree LOD transitions.
10 Years Ago
Fixed the bad billboard render on E2 trees.
10 Years Ago
Testscene file.
10 Years Ago
Backup committing chopped tree files.
10 Years Ago
Tree species C,E,F,G's cheaper to animate.
10 Years Ago
New C class tree species. Trees back on the resource layer. Better LOD distances for all trees.
10 Years Ago
Fresh TreesST.
10 Years Ago
Deleted TreesST.
10 Years Ago
Maybe fixing trees.
10 Years Ago
Some tree files.
10 Years Ago
Giving directional fog another chance at life, now that we have fogged water reflections.
10 Years Ago
Less crazy god-rays during night time.
10 Years Ago
Tree mats
10 Years Ago
Slight tree mat and LOD fixes.
10 Years Ago
Various forest prefab changes.
10 Years Ago
Cleaned up obsolete tree files.
10 Years Ago
A metric ton of forest/tree changes. Still WIP, but the most glaring forest issues should be fixed. Lots of ST optimizations as well. Note: Only running a single variant per tree species, for the time being.
10 Years Ago
Tree-C for Diogo.
10 Years Ago
Backup committing WIP files.