5,836 Commits over 3,837 Days - 0.06cph!
Lantern LOD, colmesh, sound.
Sweeping terrain color changes to, among other things, get rid of the large dark brown spots. Made the grass behave better with color overlays. Toned down the AO a bit.
Made the night time sky silhouette a bit more visible and less disorientating.
Some lantern and light source related files.
Viewmodel metal shader, glass shader, rough early lantern prefab (no light yet) for world placement and a random tree prefab.
Backup committing a view model shader and some lantern files.
Fixed the terrible night stars.
More light tree and shrub files
Fixed bad translucency on forest 4's.
Shrub textures and a little cleanup.
Killed a couple of ugly ferns, and committed some shrub wips so I don't lose them again!
Tree testlevel env settings brought more in line with the procmap.
Fixed invisible shrub prefab.
Temporarily added TestLevelTrees
Mismatched green on leaves125.
Organizing minor secondary trees
Started work on some minor secondary trees for various forest types.
Fixed billboard fading on 6-4.
Fixed some colliders and a floating tree.
Tree combo test that I'm leaving inside TestLevel.
Improved the inconsistent light-bleed between billboards and meshes on forest 7's.
New LODs and billboards (with normal maps) for every single tree.
New tree billboard texture files.
Backup commit for tree billboard stuff.
Improved trunks on forest 6's and 7's.
Made Newman's new back glow a little less.
Mergymerge to fabricate some tree billboard normal maps.
Random stuff before merge from main.
Snow heightmap and better spec.
New collision meshes for the big trees. Fixed some branch color mismatch.
Rock 10, you've been bad. Get in line.
Large rocks are no longer blurry. Set proper LOD ranges for all rocks. Adjusted rock 11 to look more like the intended cluster, as opposed to a single rock.
Improved LOD transitions on the big fat trees.
Terrain>Rock consistency texture edits.
Terrain/rock visual consistency tests, because it's really bad in-game at the moment. (Posted a little picture on my twitter, if you care.)
Making rocks more consistent with terrain, WIP backup commit.
Blunt/slash/bullet impact effects for wood/metal/concrete. Cleaned up obsolete mats. Modified the spark shader so that it pops more (HDR). Added a bad temporary grass impact effect. Cleaned up the impact clutter from TestLevel.
Even more impact effects.