6,723 Commits over 4,263 Days - 0.07cph!
Backing up before I wreck shit.
Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
Tree colour tweaks, to match the grass better.
Fixed the bad ambient light and smog.
Sky, lighting and water tweaks. PBR ground texture wip files.
Fixed rocks, to be proper with the new standard shader. Water tweaks. Temp scene backup.
Fixed all the whack tree LODs. More ground texture wips.
Disco flare fix for the testlevel.
Removed some cancer from the menu scene.
Quickfixed superspec on a bunch of clothing.
Moved a water slider without Andre noticing.
Tweaked rocks to behave a bit better with lod bias 1 instead of 2.
Made the menu scene 16% more interesting.
Small fix for the super spec hammer.
Remade the rocks with buzzword technology. Player skin bounces photons a bit more realistically.
Sky & biome setting tweaks.
Made that one sad little temp snow tree not be gigantic.
Rock tints for snow, sand and moss zones.
Slight post tweaks and texture rearrangement.
Devlist and legacy terrain debug files.
New normal map for the new terrain dirt.
Finalized 3 new ground textures.
Much better normal and heightmap for terrain_dirt. Aka stones.