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5,717 Commits over 3,776 Days - 0.06cph!

10 Years Ago
Mismatched green on leaves125.
10 Years Ago
Organizing minor secondary trees
10 Years Ago
Missing files.
10 Years Ago
Started work on some minor secondary trees for various forest types.
10 Years Ago
Cleaning some clutter.
10 Years Ago
Fixed billboard fading on 6-4.
10 Years Ago
Fixed some colliders and a floating tree.
10 Years Ago
Tree combo test that I'm leaving inside TestLevel.
10 Years Ago
Improved the inconsistent light-bleed between billboards and meshes on forest 7's.
10 Years Ago
New LODs and billboards (with normal maps) for every single tree.
10 Years Ago
Missing billboard 4-1
10 Years Ago
New tree billboard texture files.
10 Years Ago
Backup commit for tree billboard stuff.
10 Years Ago
Improved trunks on forest 6's and 7's.
10 Years Ago
Made Newman's new back glow a little less.
10 Years Ago
Mergymerge to fabricate some tree billboard normal maps.
10 Years Ago
Random stuff before merge from main.
10 Years Ago
Snow heightmap and better spec.
10 Years Ago
New collision meshes for the big trees. Fixed some branch color mismatch.
10 Years Ago
Rock 10, you've been bad. Get in line.
10 Years Ago
Large rocks are no longer blurry. Set proper LOD ranges for all rocks. Adjusted rock 11 to look more like the intended cluster, as opposed to a single rock.
10 Years Ago
Fixed rock 13 & 10 LODs.
10 Years Ago
Improved LOD transitions on the big fat trees.
10 Years Ago
Mockup scene stuff.
10 Years Ago
Terrain>Rock consistency texture edits.
10 Years Ago
Terrain/rock visual consistency tests, because it's really bad in-game at the moment. (Posted a little picture on my twitter, if you care.)
10 Years Ago
Making rocks more consistent with terrain, WIP backup commit.
10 Years Ago
Merge
10 Years Ago
Blunt/slash/bullet impact effects for wood/metal/concrete. Cleaned up obsolete mats. Modified the spark shader so that it pops more (HDR). Added a bad temporary grass impact effect. Cleaned up the impact clutter from TestLevel.
10 Years Ago
Missing file.
10 Years Ago
Even more impact effects.
10 Years Ago
Oversized bullethole texture fix.
10 Years Ago
Backup commit. (Blunt & slash impact effects.)
10 Years Ago
More randomization on impact effects. Larger impact plumes, for greater long distance visibility. Aurora shader changed; Now bi-colored, and slightly more dynamic. Minor TOD tweaks.
10 Years Ago
Tweaked some highpass ground textures for stronger blacks.
10 Years Ago
Fixed impact FX orientation
10 Years Ago
Getting the test branch up to date.
10 Years Ago
4x bullet impact effects on 3 material types. Previews added to TestLevel.
10 Years Ago
Forest ground texture no longer gives me eye cancer.
10 Years Ago
Tiny ambient light and aurora tweaks.
10 Years Ago
Small tree 4-1 texture fix.
10 Years Ago
Lots of rocks. Mushrooms. Some bullet impact effects (not assigned yet). Auroras temporarily everywhere, because why not.
10 Years Ago
Tree files
10 Years Ago
4 missing tree files.
10 Years Ago
Forest types 3, 4, 5, 6, 7 with billboards.
10 Years Ago
Wood/metal/concrete bullet impact effects.
10 Years Ago
Impact FX progress
10 Years Ago
Backup commit for material FX.
10 Years Ago
Merge to switch branches.
10 Years Ago
Material impact FX progress backup