6,511 Commits over 4,171 Days - 0.07cph!
Missing file. Hid the ferns until they suck less.
Hapis topology. Grass plane/terrain tint consistency. Tunnel 2.
Bare field trees. Road spec better matches dirt.
More consistency in terrain-grass spec. Retoned some trees. Less flowers. Fixed snow pine floaters for real this time. Spawn table adjustments.
Tempdelete to bypass silly error.
Recovered the Hapis tunnels.
Downsized and filtered the miner hat emissive map to help mitigate the crazy bloom flicker at a distance. Scene backup.
Scene stuff. Horror tree fix.
Hapis ignore terrain collider triggers.
Enterable tunnels, for real this time. Storm drain assets.
Collectable mushrooms and rocks on Hapis.
Mountain peak fume effect.
Barrels and ore don't respawn in ocean.
Second loot table tweak for barrels.
Added hemp plants to Hapis Island forests. Picking them gives clo... I mean plant fibers
Elephant grass & mountain cloud effect tweaks.
Various env material tweaks.
Clean slate spawn tables. Distant elephant grass no longer parties like it's 1999.
Alpha'd tree branches no longer turn invisible at a distance. Yellow bushes for yellow grass.
Taming that crazy overexposed lighting, part 1 wip.
Twilight atmospherics, terrain wetness and water tweaks.
Atmospherics, camera, driftwood and terrain tweaks. Added visible spec to matte rocks (so next-gen)
Specced up mushrooms. Twilight+night atmospheric wip.
Climate baseline. Spawn table arid/tundra bushes.
Spawn tables. Various world material improvements. Manifest.
Time advances. Climate tweaks.
Pre-lut env prefabs. Tundra tree group fix.
Color grading for biomes/TOD's
More lush canopy alphas for some of trees. LUT import settings. Climate prefab.