6,418 Commits over 4,110 Days - 0.07cph!
Savas: New loot tables from scratch, with unique crate textures. Food town is now Bullet Farm. Furnace and campfire outposts added. Airdrop frequency adjusted.
Savas splats and topo. Hut entrance ramps don't hinder movement.
Anti-bush topo around campfires.
Savas: Added a very small buildable area. Loot improvements. Explosives shack. Public furnace and campfires.
These oaks shouldn't have two-sided bark materials.
Added the shadowless point light back to the furnace.
Crystal mat tweaks, because fog. Scene stuff wip.
Scene stuff. Missing strobelight mats.
Scene sound stuff. Sky2 stuff. Moved driftwood from decor to world setup, to stop it from going invis.
Driftwood system switch again.
Driftwood decor params and some mat fixes.
Some tree mat fixes after the mat regen. Cliffside boulder spam topo stuff. (disabled for now)
Added attack helicopter to Savas and Hapis.
All speedtrees to Asset Gallery.
Some slightly less insane lod distances on trees - we hope.
Bushes that got reverted. Some billboard textures.
Satellite dish stain material uses cutout instead of fade, because fog immunity is worse.
New SavasIsland variant. Fully buildable with more conventional loot. Same compact size.
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Downsized some huge blank textures on the heli.
Conventional Savas load fix.
Savas loot tweaks. Quicker respawns.
Added a construction tool+resource hut to the buildable hill on Savas KOTH.
Hopefully fixes those two Savas crates that don't seem to respawn.
Extended the bush billboard range so that they don't disappear so soon at the lowest settings. Savas: Can no longer build right on top of the construction hut. C4 hut has faster respawn.
Missing explosives boxes.
Tree colliders now more accurate, instead of just looking like pills.
Improved a bunch of shitty crap areas. Removed baddie asset store radtowns in preparation for our own.
Closer to being unsucked.