6,061 Commits over 3,929 Days - 0.06cph!
Fixed some colliders and a floating tree.
Tree combo test that I'm leaving inside TestLevel.
Improved the inconsistent light-bleed between billboards and meshes on forest 7's.
New LODs and billboards (with normal maps) for every single tree.
New tree billboard texture files.
Backup commit for tree billboard stuff.
Improved trunks on forest 6's and 7's.
Made Newman's new back glow a little less.
Mergymerge to fabricate some tree billboard normal maps.
Random stuff before merge from main.
Snow heightmap and better spec.
New collision meshes for the big trees. Fixed some branch color mismatch.
Rock 10, you've been bad. Get in line.
Large rocks are no longer blurry. Set proper LOD ranges for all rocks. Adjusted rock 11 to look more like the intended cluster, as opposed to a single rock.
Improved LOD transitions on the big fat trees.
Terrain>Rock consistency texture edits.
Terrain/rock visual consistency tests, because it's really bad in-game at the moment. (Posted a little picture on my twitter, if you care.)
Making rocks more consistent with terrain, WIP backup commit.
Blunt/slash/bullet impact effects for wood/metal/concrete. Cleaned up obsolete mats. Modified the spark shader so that it pops more (HDR). Added a bad temporary grass impact effect. Cleaned up the impact clutter from TestLevel.
Even more impact effects.
Oversized bullethole texture fix.
Backup commit. (Blunt & slash impact effects.)
More randomization on impact effects. Larger impact plumes, for greater long distance visibility. Aurora shader changed; Now bi-colored, and slightly more dynamic. Minor TOD tweaks.
Tweaked some highpass ground textures for stronger blacks.
Fixed impact FX orientation
Getting the test branch up to date.
4x bullet impact effects on 3 material types. Previews added to TestLevel.
Forest ground texture no longer gives me eye cancer.
Tiny ambient light and aurora tweaks.
Small tree 4-1 texture fix.
Lots of rocks. Mushrooms. Some bullet impact effects (not assigned yet). Auroras temporarily everywhere, because why not.
Forest types 3, 4, 5, 6, 7 with billboards.
Wood/metal/concrete bullet impact effects.
Backup commit for material FX.
Merge to switch branches.
Material impact FX progress backup
Bulletholes for wood, concrete and metal. Includes a parallax shader. Also, rough impact fx progress.
Fixed a tree branch, and added AM to arctic camera.
Go home, grass_puff_1_.tga