6,511 Commits over 4,171 Days - 0.07cph!
Hapis patch candidate. Atmospheric tweaks. Network++
Crystals use LOD2 instead of LOD0 for cols.
Minor radtown prefab tweaks.
Fixed snow UVMIX repetition.
Keypad light & campfire HDR.
Made snow rock a bit more acceptable. Tree texture size optimizations.
Rock, cliff and terrain color adjustments.
Praise jebus. Biome-specific grass has finally returned. The game will be good now.
Atmospheric tweaks. Improved tones, orange sunsets etc.
Proper biome grass, part 1.
Made the cargo plane not sound like a really long fart.
Updated terrain blend mats with Diogo's new magic -- more seamless than ever. Forest grass tweaks. Crystal base fix.
Cheaper, better flowers. Terrain, grass and rock tone adjustments.
Atmosphere, camera and climate settings. Flower transmission.
Trees spend less time in dithered state. Rock terrain blend fixes. Road slightly less noisy looking. Scene stuff.
Oaks don't walk on six legs anymore. Pines don't float on slopes.
Flowers are lighter to render, better lit, and don't have a terrible outline.
Less shitty forest clutter. Autorock tweaks. Flower and fern spawntable tweaks.
AO performance optimization. Light tweaks.