6,300 Commits over 4,049 Days - 0.06cph!
Finalized 3 new ground textures.
New normal map for the new terrain dirt.
Devlist and legacy terrain debug files.
Slight post tweaks and texture rearrangement.
Rock tints for snow, sand and moss zones.
Made that one sad little temp snow tree not be gigantic.
Sky & biome setting tweaks.
Remade the rocks with buzzword technology. Player skin bounces photons a bit more realistically.
Small fix for the super spec hammer.
Made the menu scene 16% more interesting.
Tweaked rocks to behave a bit better with lod bias 1 instead of 2.
Moved a water slider without Andre noticing.
Quickfixed superspec on a bunch of clothing.
Removed some cancer from the menu scene.
Disco flare fix for the testlevel.
Fixed all the whack tree LODs. More ground texture wips.
Fixed rocks, to be proper with the new standard shader. Water tweaks. Temp scene backup.
Sky, lighting and water tweaks. PBR ground texture wip files.
Fixed the bad ambient light and smog.
Tree colour tweaks, to match the grass better.
Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
Backing up before I wreck shit.