6,457 Commits over 4,110 Days - 0.07cph!
Remaining Bandit Town conversion (sans stuff related to unlit shader emissive bug)
Proplight prefab conversions
Scene backup.
Lantern post conversion.
Scene backup.
Temp 10K lux profile.
Fixed bad overrides on the big casino wheel
Spinner wheel issue fix.
Asset gallery update.
More office stuff.
Shifted some furniture to keep light count optimized.
Launch site WIP.
Recycler and FuseBox fixes.
Warehouses
Nixed some stray deprecated scripts
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Various VFX & file cleanup.
Hierarchy organisation & naming
Only render 1 level at at time in the big offices.
Culling zones for office interiors
Office props into cull groups.
Backup.
Wall2 lamp prefab flare fixed.
Launch site big office group
Scene backup.
Updated some lights w/ the flare update
Scene backup
Bunker profile tweak
Launch site iteration & cullgroup WIP
Pre-volume culling test backup
Scene backup.
HoboBarrel static & alwaysOn variant prefab cleanup
Launch site merge fix + iteration wip
Also unsaved stuff apparently
Junkyard iteration + merge prefab
Optimized ice sheet texture sizes.
Diffusion profile variants of LitBase & LitBlend4Way
Diffusion profile for ice
Icebergs & sheets converted + scene