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7,070 Commits over 4,506 Days - 0.07cph!

6 Years Ago
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6 Years Ago
Fixed minor albedo brightness inconsistency between terrain rock splats and mesh rock materials
6 Years Ago
Tossed these into a bundle
6 Years Ago
Baked new road network down into mesh assets & applied to scene.
6 Years Ago
Mergable
6 Years Ago
Forest spawns WIP
6 Years Ago
Final ore spawn topo masking
6 Years Ago
More topos/backup
6 Years Ago
Topo mask backup
6 Years Ago
More list fixes.
6 Years Ago
More fixes
6 Years Ago
Going through the bug list
6 Years Ago
player spawn rules
6 Years Ago
Topo cleanup
6 Years Ago
More topos. Buncha more fixes.
6 Years Ago
More topo masking
6 Years Ago
Topology masks WIP
6 Years Ago
First batch of post-testing fixes
6 Years Ago
Road tunnel PHer colliders, layers, and into content bundle
6 Years Ago
Road tunnel placeholder material fixes.
6 Years Ago
Pre-topomask checkpoint
6 Years Ago
Various fixes
6 Years Ago
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6 Years Ago
Added Bill's material setup script.
6 Years Ago
Missing files
6 Years Ago
6 Years Ago
Part1
6 Years Ago
mf main
6 Years Ago
Remaining stuff for mergability
6 Years Ago
Organizing remaining statics WIP
6 Years Ago
Remaining mines pass.
6 Years Ago
Loot progress
6 Years Ago
Finished ruining my wrist by splatting around all the new roads.
6 Years Ago
Splat fixes
6 Years Ago
Miltun final pass
6 Years Ago
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6 Years Ago
6 Years Ago
More monument prep
6 Years Ago
6 Years Ago
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6 Years Ago
Splat fixes & mine stuff
6 Years Ago
Mines final pass WIP
6 Years Ago
More loot/trigger/miscfixes stuff
6 Years Ago
6 Years Ago
Water treatment plant final pass
6 Years Ago
Refinery pass
6 Years Ago
Bunker textures/materials tweak -ezmeow
6 Years Ago
Satdish Island pass
6 Years Ago
More fixes, more loot