6,304 Commits over 4,049 Days - 0.06cph!
M39 attachment positions & vfx.
Bolt brake fix.
Test scene backup.
Nixed the pfx_bolt_open_smoke anim event. Fumes now embedded with the cartridge ejection effect instead.
More rifle stuff.
Bolt silencer offset fix.
Standalone shotgun shell from the spas.
Shotgun ejection vfx wip.
Thompson muzzle attachments don't clip so badly.
Because silenced shotguns are a thing.
Spas, double, pump & pipe vfx.
Python fixes.
Testscene backup.
Semiauto, revolver, python vfx & positioning improvs.
Python & semiauto pistol barrel position improvs.
Nailgun & M92 vfx.
M92 barrel attachments don't clip into the slide.
Backup
Muzzleflash Light EX is its own prefab for easy tweaking.
Mat improvs.
SMG positioning unfuckery
Cleanup
More prefabs.
Fixed some dummy position inconsistencies on SMG/MP5
Test scene backup.
Brake/silencer dummies too.
MP5 muzzle dummy isn't limped downwards and weirdly scaled.
Muzzlebrake vfx improvements.
More effect prefabs.
Cleanup.
Applying new vfx to weapons WIP.
Remaining FX presets.
Various fixes.
Fume improvements.
Fume improvements.
Nailgun fx.
DistanceFlare-Streetlight is the proper warm instead of red.
Silenced+twin SMG variants.
Organized weapon VFX preset files.
Particle cullers on secondary effects.
Various polish & cleanup.
Bandit town fog:
Half as saturated, slightly more brownish.
Less bright at twilight.
175 render distance.