6,397 Commits over 4,141 Days - 0.06cph!
Cleaned some disabled leftover clutter.
Added a PainSource to the first and second rubble drops when engaged.
Fixed some yawer light LODs not being dynamic.
Manifest & related excavator files.
Various other small stuff.
Scene & prefabbery.
Illuminated control panels.
Emissive for powered control panel.
Better cabin and headlights.
Various other stuff.
Better culling distances on the topside.
Remaining statics.
Cull distance pass.
Scene backup.
Fixed GPU instancing being off on all excavator mats.
New backup lights & lighting prefab wip.
Scene backup.
Some prefab & mat fixes.
Fixed BaseSceneSettings not having any tonemapping & a few other settings.
Cull distance consistencies.
Fixed obsolete scripts still being on some proplights.
Scene backup.
New longneck siren proplight prefabs.
Ship progress.
Slight SSR on ship_interior_floor
Scene backup.
Mercury vapor bulb variants of the ceiling lights.
Ship progress.
Light fixture tweaks.
More mats.
Tweaked AO down so that it doesn't halo around characters.
Cargoship material pass and unused file cleanup.
Added Panini projection to BaseSceneSettings
Smoother SSR ramping
Cargoship conversion WIP.
Rest of miltunnels conversion.
S2P.
Lightfab fix.
Buncha cull distance fixes.
Conversion progress
More built in shadow culling
Proplights use built in shadow cull distances.
Fixed bleed on light fixtures texture.
Scene backup.
Fusebox texture fixes.
Scene backup.
Electrical box conversion.
Scene backup.
Vat fix.