6,399 Commits over 4,141 Days - 0.06cph!
Electrical box conversion.
Scene backup.
Vat fix.
SSR smoothness threshold 0.75/0.80
Cloning vat & hobobarrel fixes.
1000 lux 5400 kelvin sun exterior
Minor star/cloud brightness tweaks to compensate
Final generic diffusion profile.
Scene backup.
Green siren variant.
Scene progress.
Small fab/mat fixes.
Scene progress & prefab tweaks.
Miltunnel progress.
The static searchlights made into a proplight prefab.
Hobobarrel conversion.
Fire, heat shimmer fx.
Scene backup.
Scene backup.
Started organizing the messy effects folder.
Scene backup.
Various mat fixes.
Horse ragdoll doesn't wrap around itself.
Horse materials GPU instanced.
Ragdoll scene.
Miltunnel conversion WIP. Pre-dates nested prefabs, groaaan.
More various stuff.
All new light fixtures into the asset farm.
More conversions.
Some cleanup.
Various light related.
Better exterior exposure.
Generic yellow SSS profile.
Organized the light fixtures folder.
Moved obsolete ones into /deprecated/ for phasing out.
Scene backup
File organization/naming consistency.
Scene backup.
Better IES.
Radtown light fixtures.
Calibration texture.
File organization.
Should be a proper interior/exterior transition, pending Unity fixing the indirect specular probe bug.
More interior/exterior fuckery.
Diffusion profile for leafy greens.
Coconut/corn/pumpkin conversions & file cleanup/naming/folder consistency.
Scene backup.