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6,304 Commits over 4,049 Days - 0.06cph!

6 Years Ago
6 Years Ago
VFX backup
6 Years Ago
Brought back the chipping on the Spas & MP5. Grimed back up the sword & thompson spec. Fixed more colour textures having a useless alpha.
6 Years Ago
6 Years Ago
Pre branch split.
6 Years Ago
These too.
6 Years Ago
Missing file
6 Years Ago
6 Years Ago
Don't need these stored in 4k. Scene backup.
6 Years Ago
Spas tweak. SMG fix.
6 Years Ago
SMG/waterpipe/sickle tweaks.
6 Years Ago
6 Years Ago
Cherrypicked a single file from 2015. Easy because Plastic is better than Git.
6 Years Ago
6 Years Ago
Rocketlauncher Pump source textures not as massive.
6 Years Ago
Backup/More weapons
6 Years Ago
6 Years Ago
Missing file
6 Years Ago
More weapon polish & cleanup
6 Years Ago
6 Years Ago
Test scene
6 Years Ago
Weapon visual/optimisation pass 2/3
6 Years Ago
6 Years Ago
Scene backup
6 Years Ago
Weapon visual polish part 1/2.
6 Years Ago
Scene backup
6 Years Ago
Polish pass for weapon attachment mats & textures.
6 Years Ago
Flare fix for Alistair
6 Years Ago
Scene backup.
6 Years Ago
Missing file.
6 Years Ago
Double shotgun fixes.
6 Years Ago
Muzzle brake vfx
6 Years Ago
Trimmed useless alpha channel.
6 Years Ago
Revised silenced vfx.
6 Years Ago
Silenced rifle fx. Organized vfx files better. Optimized some attachment textures and mats.
6 Years Ago
Progress
6 Years Ago
Texture stuff
6 Years Ago
Scene setup
6 Years Ago
Merge from cave_large_sewers
6 Years Ago
6 Years Ago
Glow plane fix. Bandit S2P
6 Years Ago
Culling volumes for the 3 regions. S2P Release candidate.
6 Years Ago
6 Years Ago
Remaining issues cleared.
6 Years Ago
Issues list part 1.
6 Years Ago
Lighting prefab. Scene s2p.
6 Years Ago
Last bit of lighting. Possible fix for Fusebox
6 Years Ago
Scene backup
6 Years Ago
Glowworms more focused around tunnels to highlight navigation paths.
6 Years Ago