userPeturcancel

6,259 Commits over 4,414 Days - 0.06cph!

4 Months Ago
Biome experiments / backup
4 Months Ago
Various tundra/arctic biome edits and experiments.
5 Months Ago
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
5 Months Ago
Wick improvements. Screen shake tweaks on attack.
5 Months Ago
Wick prefab consistency fixes
5 Months Ago
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
5 Months Ago
Merge from naval_update (spawn fixes for island cannons for testing)
5 Months Ago
Material tweak to suppress the puddle effect on the deep sea islands.
5 Months Ago
Don't write motion vectors on the 50 cal ejection FX. Fixes smudge issue with the links when sailing.
5 Months Ago
Small hue tweak.
5 Months Ago
Fixed a regression in the PT boat emission.
5 Months Ago
Cargo plane anti collision light changed into a simpler, smaller strobe, so that it isn't potentially the heaviest thing in the game to render anymore.
5 Months Ago
Fixed signal computer flare trigger. Signal computer hums, and also does a little beep when ready to transmit.
5 Months Ago
Cannonball textures from 5.3mb to 0.6mb.
5 Months Ago
Screen overlay shift to be compatible with the floating point precision in deep sea. Fixes computer screen tearing.
5 Months Ago
Reserved flag fix (7 to 8 for flare)
5 Months Ago
Signal computer flare uses its own entity flag_toggle logic instead of piggybacking off the strobe light.
5 Months Ago
Signal computer mesh read/write for col.
5 Months Ago
Flying cannonballs don't smoke like an old diesel engine. Gave them a air streak instead.
5 Months Ago
Blacked out the inside of the crate, so that it doesn't bleed bright white sand through the AO'd inside walls.
5 Months Ago
Modified the cannon spawn prefab so you don't get stuck in the cannon at a certain angle.
5 Months Ago
extremely important cannonball ammo icon shadow fix
5 Months Ago
Fixed LOD distance issues on docks B and C
5 Months Ago
naming fix
5 Months Ago
Fixed missing aerial collider.
5 Months Ago
Fixed collider issues on signal computer
5 Months Ago
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
5 Months Ago
Small beaufort reflection tweaks for deep sea.
5 Months Ago
Small display lighting tweak.
5 Months Ago
File organization
5 Months Ago
Signal computer polish.
5 Months Ago
Signal computer improvements, part 1.
5 Months Ago
Final tweaks for the ambient black crush fix.
5 Months Ago
Paintball projectile is its own thing instead of a glowing tracer. (Needs tinting in code)
5 Months Ago
6 million microadjustments to the sky/weather to compensate for the black crush fix.
5 Months Ago
Regraded everything for the changes. End result is less crushed darks.
5 Months Ago
"Closing Soon" state for the indicator buoy.
5 Months Ago
Paintball decal color tweaks.
5 Months Ago
Paintable reactive target head uses a new capsule collider instead of a box, for better orientation of FX. Also uses Metal instead of MetalBell physics material. Fixes impacts.
5 Months Ago
Full set of paintball splat decals & related files.
5 Months Ago
Bulb material consistency
5 Months Ago
Enable FX for lit frames & related files.
5 Months Ago
Unlit bulb mesh cull distance from 100 to 20.
5 Months Ago
Better glass
5 Months Ago
Adjusted the lightbulb material.
5 Months Ago
Frame lighting
5 Months Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
5 Months Ago
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
5 Months Ago
Paintball splats & colours.
5 Months Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.