userPeturcancel

8,093 Commits over 3,867 Days - 0.09cph!

4 Months Ago
Godray tweaks. Cloud tweaks to mitigate that artificial normal map look in certain lighting conditions.
4 Months Ago
Sky day cycle color iteration; Smoother sunsets with improved volumetrics. Milder twilight clouds. Better night clouds. Less sun color banding. Etc. Also related climate tweaks.
4 Months Ago
Log pile AO doesn't go pure black in the middle.
4 Months Ago
Testing less washed out color grading. More oldschool.
4 Months Ago
Bubble in-motion fixes. Work prefab cleanup.
4 Months Ago
Adjusted screen albedo texture for better contrast in different lighting conditions.
4 Months Ago
Underwater reverse FX
4 Months Ago
This file was supposed to be on this branch.
4 Months Ago
Underwater shimmer mat tweaks.
4 Months Ago
Iteration
4 Months Ago
Underwater FX. Saved buncha VRAM on our bubble mat.
4 Months Ago
Fixed timings on reload animation FX call. Iterated on FX.
4 Months Ago
Blunderbuss uses local animation effects folder instead of double barrel shotgun.
4 Months Ago
Ammo model texture setting pass. Optimized texel sizes down to be more consistent with the weapons.
4 Months Ago
4 Months Ago
Updated C4 mats & textures to use Rust Standard instead of the deprecated custom shader. Updated the lighting on C4. Explosion related WIP backup.
4 Months Ago
▇▌▊▌▉█/▅▉▆▉▍▉▆▋▉
4 Months Ago
4 Months Ago
Experiments with new offset script feature.
4 Months Ago
Script tests
4 Months Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
4 Months Ago
Adjusted IO counter to look better. Should also be converted to TMP SDF to look less blocky.
4 Months Ago
Possible improvement for the superscaled impact sparks.
4 Months Ago
Temporarily removed explosion blur to error fix.
4 Months Ago
Missing file
4 Months Ago
Tweaks for new IK script.
4 Months Ago
4 Months Ago
Changed some DPV textures to make the flashlight reflector work. Renamed plainlight_warm/cold because they weren't being used as such anymore. Setup DPV headlight.
4 Months Ago
Fleshed out the display panel. Added LCD font.
4 Months Ago
Radtown S2P: Fixed an odd looking hotspot in the flickering fluorescent.
4 Months Ago
Radtown S2P: Distance flare range adjustments.
4 Months Ago
Radtown S2P: Some lights stay on 24/7 Fixed script incompability breaking the fluorescent emissive material flicker
4 Months Ago
Radtown S2P: Fixed flickering light in main garage behaving weirdly. Fixed a few inverted trigger volumes causing various weirdness with FX/Lighting. Fixed the main fire shadow light teleporting to the middle of the radtown at runtime. Fixed lobby fire not having sound and damage triggers. Fixed wall clipped flickering at two rad barrels. Tweaked some PFX LOD distances.
4 Months Ago
Final prefab (code fix pending)
4 Months Ago
Final'ish attack prefab, but IK script is still screwing it.
4 Months Ago
Fixes
4 Months Ago
Attack FX
4 Months Ago
4 Months Ago
▋▋▄█▇ ▅▆▉▉▉▌▅ ▍▋▌▅▅▆ ▌▅▊█▅▆▊▌.
4 Months Ago
Wall clip improvement tests WIP.
4 Months Ago
Merge from main
4 Months Ago
Reapplied effects - explosion to main camera.
4 Months Ago
Explosive prefabs facelift WIP.
4 Months Ago
Merge from patrolheli_fixes/dmgfx
4 Months Ago
New spotlight lighting treatment & related textures.
4 Months Ago
Office Ceiling A material/texture pass.
5 Months Ago
Metas that belong here.
5 Months Ago
Finalized heli for merging. Better distance scaling on impacts.
5 Months Ago
Playtest damage tweaks.