userPeturcancel

8,594 Commits over 4,079 Days - 0.09cph!

3 Months Ago
Switched these back to green power lights.
3 Months Ago
Merge from main
3 Months Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
3 Months Ago
Looping iteration.
3 Months Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
3 Months Ago
Prepped prefab for cull volumes.
3 Months Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
3 Months Ago
Moved bear protection file to the right folder too.
3 Months Ago
Moved the croc protection file to the correct folder.
3 Months Ago
Clean fix
3 Months Ago
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3 Months Ago
Lighting progress
3 Months Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
3 Months Ago
Ziggurat lighting prefab WIP
3 Months Ago
Fixed terminals casting a light when not in use.
3 Months Ago
Fixed terminals casting a light when not in use.
3 Months Ago
Redid the large furnace lighting optimizations and flicker fix
3 Months Ago
MIP tweaks & texture size optimizations
4 Months Ago
Tested turning off MIP streaming on the base atlas.
4 Months Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
4 Months Ago
Jungle river overrides.
4 Months Ago
Enabled GPU instancing.
4 Months Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
4 Months Ago
Attack VFX (Not using IK script for now because script bug.)
4 Months Ago
Moved to /effects
4 Months Ago
Trail ready for mirrored orientation.
4 Months Ago
Fresnel opacity.
4 Months Ago
Even more orientation fixes.
4 Months Ago
Orientation fix.
4 Months Ago
WIP (some temp stuff)
4 Months Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
4 Months Ago
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4 Months Ago
Merge from main.
4 Months Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
4 Months Ago
Damage effects. Added low/high power FX differences. Final polish.
4 Months Ago
Various fixes / polish.
4 Months Ago
Fuel generator has an exhaust FX when active.
4 Months Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
4 Months Ago
Iterating.
4 Months Ago
Small fix.
4 Months Ago
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4 Months Ago
Tesla coil
4 Months Ago
Lotta bullshit to stop electric arcs from penetrating walls WIP.
4 Months Ago
Missing file.
4 Months Ago
Siren- & strobe lights. Added a twin-beam siren light emission texture.
4 Months Ago
Seismic sensor lighting.
4 Months Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
4 Months Ago
HBHF tweak.
4 Months Ago
Facelifted the blocker family.
4 Months Ago
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