userPeturcancel

7,563 Commits over 3,623 Days - 0.09cph!

5 Months Ago
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5 Months Ago
Scene cleanup & org.
5 Months Ago
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Testing milder screen post processing variants for Cold, Hot, Hurt, Radiation & arctic biome.
5 Months Ago
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Explosion post process
5 Months Ago
Fixes
5 Months Ago
Radial PostFX & ExplosionScreenBounceFade
5 Months Ago
New explosions
6 Months Ago
Fixed chopper fire distance issues Fixed some autospawn floaters Ores use respawners instead of being one-shot Lighthouse collides Rebaked terrain
6 Months Ago
HelpModal & HelpModal.Widget like the Figma mockup.
6 Months Ago
Fixed torch holder lighting being all offset and wrong.
6 Months Ago
Manifest
6 Months Ago
Fixed small spec issue on the portraits. Better tinting on poster 4.
6 Months Ago
Poster 2, 3, 4 layout tweaks Mat for 4.
6 Months Ago
Mask tweak for contrast on poster 2 and 3
6 Months Ago
Bespoke material for each poster photo variant, for better blending and contrast
6 Months Ago
Polaroid poster setup
6 Months Ago
+-5% size on the different variants. Looks better in a group vs them all taking up the exact same square space
6 Months Ago
Playername fix on poster2
6 Months Ago
Poster post tweaks
6 Months Ago
Scaled all wanted posters up 25%
6 Months Ago
Changed player_preview to facilitate two different post profiles for wanted posters. (Polaroid & sepia) Renamed some stuff to facilitate it.
6 Months Ago
Layouts for poster2 and 3. SketchOverlay mask changes.
6 Months Ago
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6 Months Ago
Poster photo post profile.
6 Months Ago
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Reworked the train signal lights and lighting.
6 Months Ago
999 more bakes to fix various vertex precision problem areas
6 Months Ago
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6 Months Ago
Mesh update
6 Months Ago
Overgrowth
6 Months Ago
Underwater detailing
6 Months Ago
Heli wreckage & related files.
6 Months Ago
Fixed smoothness inconsistencies in all the rock_formation_small materials.
6 Months Ago
Terrain detailing.
6 Months Ago
Splat updates for 8 channels. Scene org & heightmap polish.
6 Months Ago
Terrain>mesh converter into 3rd party