7,090 Commits over 4,536 Days - 0.07cph!
Finalized D.
B fixes.
Scene backup.
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.
Cleaned C and set correct layers.
Shifted a sign for render order purposes.
Lights only at night.
More B fixes.
Refactored stuff for the layer warning.
Neon prefabs to default layer for ref probe purposes.
A, B, C lighting prefabs.
Layer stuff for remaining interior shells.
Scene backup.
Neon signs lighting & mat tweaks.
moved apartment prefab lighting into its own group
Disabled glass refraction
Moved market lighting to its own prefab.
Tiny tweak on the monitor display to make it reflect better.
Fixed launch site terrain
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Fixed remaining light fixture issues.
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
S2P'd some stuff to fix compact ceiling light regression.
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All remaining monument fixes.
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This fixture was messed up and missing all mesh LODs
More shadow light cleanup.
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