8,093 Commits over 3,867 Days - 0.09cph!
Fixed dropped cartridges having a mind of their own after landing on the ground.
Fixed blurriness on them too.
3rd person reloads with ammo type variants.
Final'ish - pending IK fix script.
3rd person motion fixes, part 14
Split into different 1st and 3rd prefabs because reasons.
Movement improvements/fixes
3rd person movement stuff
Conditional first person FX stuff.
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
Lightning cloud daytime fix.
Aurora & lightning iteration +optimization.
Improved rain visuals immensely.
Merge from /naturetonetests:
-Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony.
-Optimized wood piles
-Adjusted some tree MIPs for a less blocky look from a distance.
Various minor ground foliage tone adjustments for constency/harmony.
Optimized legacy wood pile textures.
Further ground foliage tone tweaks.
Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
Adjustments to aerial density for the new grading. Less hazy at a distance.
Lowered it at night too. Makes anti-gamma range a little better.
Made it not loop indefinitely.
Ported the ammo models from the other branch.
3rd person reload FX with new IK fixer.
Texture optimization & sRGB.
Adjusted muzzle pos.
Iterated on FX.
Manifest.
Fixed Patrol Heli tracer visibility.
Fuzzed the backend/origin of the side blast flipbook.
Fixed HCR attack prefab reference.
Iterated on attack.
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HCR attack prefab & related files.
HCRevolver uses local FX folder.
Fixed muzzle origin offset.
Temp working files & scene.
Added ParticleSystemPostIK + some temp files
Quick optimization pass on tree-impact FX.
No longer taxes CPU on needless flake collisions etc.
Related material tweaks.
Moon size increased a further 0.1, to get it precisely equal to the Sun's size. The game is good now.
Slightly tweaked weather ratios for the updated types.
Storm tweaks (missing ambient dimming script feature, so lighting too bright atm)
More weather fixes/tweaks.
Weather profile iteration.
Ocean surface reflection tweaks for better sunsets.