userPeturcancel

8,093 Commits over 3,867 Days - 0.09cph!

3 Months Ago
Fixed dropped cartridges having a mind of their own after landing on the ground. Fixed blurriness on them too.
3 Months Ago
3rd person reloads with ammo type variants.
3 Months Ago
Final'ish - pending IK fix script.
3 Months Ago
3rd person motion fixes, part 14
3 Months Ago
Cleanup
3 Months Ago
Finalized prefabs.
3 Months Ago
Split into different 1st and 3rd prefabs because reasons. Movement improvements/fixes
3 Months Ago
3rd person movement stuff
3 Months Ago
Movement improvements.
3 Months Ago
Motion iteration
3 Months Ago
Viewmodel overrides.
3 Months Ago
Missing file
3 Months Ago
Conditional first person FX stuff.
3 Months Ago
Finalized core.
3 Months Ago
Backup
3 Months Ago
Backup
3 Months Ago
Progress
3 Months Ago
Base flame
3 Months Ago
Working files.
3 Months Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
3 Months Ago
Lightning cloud daytime fix.
3 Months Ago
Aurora & lightning iteration +optimization.
3 Months Ago
Improved rain visuals immensely.
3 Months Ago
Merge from /naturetonetests: -Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony. -Optimized wood piles -Adjusted some tree MIPs for a less blocky look from a distance.
3 Months Ago
Various minor ground foliage tone adjustments for constency/harmony. Optimized legacy wood pile textures.
3 Months Ago
Further ground foliage tone tweaks. Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
3 Months Ago
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
3 Months Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
3 Months Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
3 Months Ago
Made it not loop indefinitely.
3 Months Ago
Ported the ammo models from the other branch. 3rd person reload FX with new IK fixer.
4 Months Ago
Texture optimization & sRGB.
4 Months Ago
Adjusted muzzle pos. Iterated on FX. Manifest.
4 Months Ago
Fixed Patrol Heli tracer visibility.
4 Months Ago
LOD tweaks FX iteration
4 Months Ago
Fuzzed the backend/origin of the side blast flipbook.
4 Months Ago
Fixed HCR attack prefab reference. Iterated on attack.
4 Months Ago
▆▌█▌▆█▆▍▋ █▋▅▉▆█▋▋▇ ▊▌▄▌▇▄ ▄▊▉▇ ▌▋█, ▍▄█ ▍▇'█ ▍▉█▇▄ ▌▇▌▌▇▆▅ ▉▉▆▆▄▆ ██▇▋▊▌ ▌▅▍ ▍▌▄▄ ▇▄▆▋▋▆█ ▄▍▄▅▆▆.
4 Months Ago
HCR attack prefab & related files.
4 Months Ago
HCRevolver uses local FX folder. Fixed muzzle origin offset. Temp working files & scene.
4 Months Ago
Added ParticleSystemPostIK + some temp files
4 Months Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.
4 Months Ago
Moon size increased a further 0.1, to get it precisely equal to the Sun's size. The game is good now.
4 Months Ago
Slightly tweaked weather ratios for the updated types.
4 Months Ago
Storm tweaks (missing ambient dimming script feature, so lighting too bright atm)
4 Months Ago
More weather fixes/tweaks.
4 Months Ago
Rain profile tweaks.
4 Months Ago
Weather profile iteration.
4 Months Ago
Nicer overcast weather.
4 Months Ago
Ocean surface reflection tweaks for better sunsets.