8,594 Commits over 4,079 Days - 0.09cph!
Added the new distance eye system to the wolf as well.
Updated croc distance eye system.
New eye system to Tiger.
Made filenames generic as it works across species now that vertices are tinting and not the material.
Better distance night eye glow system to panthers.
Testing a distance glow method on big cat eyes. Fades out at close range.
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back)
Deleted an unused effect file.
Mild texture param tweak.
Snake reveal & snake hide prefabs.
Removed debug gizmo.
Applied FX to prefab.
Snake trail hide FX test.
Snake loco fx WIP & related files.
Fixed blurry spraycan sprays.
Applied lighting to Ziggurat A.
S2P
(Small trigger code bug exists on Asana)
Fixed a couple of inverted triggers.
Renamed new lighting prefab.
Added occluders to Ziggurat lighting.
Deleted the old lighting prefab.
More obvious difference between medium and high state of charge on battery PFX.
Mild polish on the programmer art electric wire flow overlay.
IO wire color value overhaul.
No longer break PBR rules by having pitch black albedo or 255'd colors etc.
Updated the base albedo and normal map.
Looks better.
Laser detector facelift.
SSS improvements.
Conveyor performance optimization:
- Indicator light activity cull distance changed from 20 to 10.
- Changed EntityFlag_Toggle to just Play/Pause instead of toggling the entire game objects on and off.
Ceiling light facelift.
_nobracket variant of the model, so that it doesn't look bolted to mid-air.
Volumetrics vs refraction interference fix.
Simplelight facelift. (Also the glass no longer magically glows in the dark like it's radioactive, sorry!)
Battery FX fix.
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
Added an optional secondary light to EmissionBlink (behind a default off bool)
Adjusted the seismic sensor to use it, so that it can emit bounce.
Adjusted siren light material timings to match the light rotation timings.
Shadow settings configured for upcoming building block shadow proxy changes.
Other polish.
Seismic detector: Fixed blinker emission script.
Blue sirenlight: Fixed light defaulting on after moving out and into cull range again.
Red sirenlight: Fixed shadow glitch.. maybe.
Electric heater: Heat shimmer outline improvement.
Electric furnace: Fixed LightEx making the cookie light too strong.
Small generator: Pulsed the exhaust because 1 cyl engine.
Various polish.
Red/blue siren light SSS profiles.
Updated battery arcs.
Large battery also has visual state arcs like the medium one.
Tesla coil prefab fix.
Removed that entire siren light hierarchy from the tesla coil (lol?)