userPeturcancel

6,709 Commits over 4,232 Days - 0.07cph!

41 Days Ago
Exhaust fixes.
41 Days Ago
Stray light fix. Cleanup.
41 Days Ago
Final polish.
41 Days Ago
Moved ambient flies to prefab & improved them.
41 Days Ago
Timeshimmer off globally on plight.flares
41 Days Ago
Distance flares.
41 Days Ago
Aniso angle improvements on the nets. PFX pass.
41 Days Ago
Flare improvements.
41 Days Ago
Various LOD popping tweaks.
41 Days Ago
65 million cull volumes to deal with bleed on the paperthin walls and floors. Cool spotlight flare improvements. Fluor bulb material tweaks for updated tonemapping.
42 Days Ago
Occlusion gymnastics.
43 Days Ago
Fixed glass mesh layer (transparent > world)
43 Days Ago
Consolidated into new lighting prefab.
44 Days Ago
Final sans volumes.
44 Days Ago
Backup
45 Days Ago
Interior
47 Days Ago
Disabled some props from the GhostShip that will be in the lighting prefab instead. Transmission on the blue plastic fish crates. New signal light materials for red/green/white Working scene progress.
48 Days Ago
Ship lighting progress.
48 Days Ago
Fixed cabinet light bleed on these.
48 Days Ago
Fixes
48 Days Ago
Projectiles
49 Days Ago
Applied prefabs. Dummy coord fixes.
50 Days Ago
Attack update
51 Days Ago
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52 Days Ago
RPG fx WIP.
52 Days Ago
Muzzle position fix
52 Days Ago
Cleanup
52 Days Ago
Viewmodel render fix.
52 Days Ago
Viewmodel FX updates.
52 Days Ago
Chainsaw FX.
55 Days Ago
Merge from naval_update
55 Days Ago
Fixes
55 Days Ago
Last island.
55 Days Ago
Topologies
55 Days Ago
Final splatting/sculpts.
56 Days Ago
Splats & sculpts.
56 Days Ago
56 Days Ago
Splats
56 Days Ago
Progress
57 Days Ago
Colour consistency fix.
57 Days Ago
Tropical4 island.
58 Days Ago
Some missing topo.
58 Days Ago
Beach tweaks.
2 Months Ago
Splatting progress