8,371 Commits over 3,957 Days - 0.09cph!
Fixed fireball smoke lingering on after fire extinguishes.
Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
Piercer flip bugged (with gizmo) for Ian.
Orientation almost working
Added a orientation debug gizmo for Ian.
Workaround for that one weird floating gib ghost.
Shake tweak on large boulder.
Setup FX and screen shake profiles for medium and small catapult boulders.
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
Small damage effect ram head fixes.
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
Fire arrow flame replacement prefab for better visibility.
Gave ballista projectiles the orientation bools they should have, but the new impact orientation code isn't quite working properly yet so they are all weirdly rotated.
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Fire sound loop on the idle ballista incendiary bolt.
Cleanup.
Hammerhead impact assignment.
Revert fireball_small. Stationary check is needed.
Zeroed the offset & hid the debug gizmos.
Renamed ballista incendiary prefab now that it has bespoke ballista workarounds and shouldn't be reused stock.
Tweaks & heavy offset test.
Incendiary ballista impact fixes.
Various ballista projectile things
Incendiary bolt testing the new hit code (bug: still spawning arrow stuff)
Ballista projectile LOD & trail fixes.
Impact FX prefabs.
Ballista arrow flame dynamic movement
Various ballista ammo related stuff (WIP)
Fixed some AO textures that weren't linear.