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Merge from cavelargesewers fixes. (Fixed fume oddities and perf wasted on underground distance flares) cave_large_sewers_hard
Removed problematic FX from the old Cave Large Sewers.
Also stripped distance flares from these. No need for them indoors.
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Merge from teslacoilfix (distance culling inconsistencies)
LOD changes to TeslaCoil FX.
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Memorycell top bulb uses the right material. (Green instead of blue)
Shifted the darkness volume up a little bit in the cargoship interior.
Giant Excavator Lighting prefab assets moved to World layer.
Silencer FX tweaks.
FX prefabs for the two crap silencers with built in offsets.
Arctic biome tweaks with new ambient features.
Buncha fixes/compensations for overbrightness bug.
Codelock leak tightness improvements.
Climate & post for remaining biomes.