userPeturcancel

6,875 Commits over 4,383 Days - 0.07cph!

2 Months Ago
Final lighting sans atmos volume & culler.
2 Months Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
2 Months Ago
These static candles shouldn't be shadowcasting like that.
2 Months Ago
Lighting prefab.
2 Months Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
2 Months Ago
Lighthouse lighting prefab V2 (not applied)
2 Months Ago
Added missing server collider to DS Signal Computer.
2 Months Ago
Fixed tropical1 bush billboard oddities.
2 Months Ago
Tweaked the tropical texture atlas source files to solve the puddle issue.
2 Months Ago
Matrix display tweaks.
2 Months Ago
Merge from main
3 Months Ago
Scene fix.
3 Months Ago
3 Months Ago
Various stuff. Splat backup.
3 Months Ago
Biome stuff backup
3 Months Ago
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3 Months Ago
Biome experiments / backup
3 Months Ago
Various tundra/arctic biome edits and experiments.
3 Months Ago
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
3 Months Ago
Wick improvements. Screen shake tweaks on attack.
3 Months Ago
Wick prefab consistency fixes
3 Months Ago
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
3 Months Ago
Merge from naval_update (spawn fixes for island cannons for testing)
3 Months Ago
Material tweak to suppress the puddle effect on the deep sea islands.
3 Months Ago
Don't write motion vectors on the 50 cal ejection FX. Fixes smudge issue with the links when sailing.
3 Months Ago
Small hue tweak.
3 Months Ago
Fixed a regression in the PT boat emission.
3 Months Ago
Cargo plane anti collision light changed into a simpler, smaller strobe, so that it isn't potentially the heaviest thing in the game to render anymore.
3 Months Ago
Fixed signal computer flare trigger. Signal computer hums, and also does a little beep when ready to transmit.
3 Months Ago
Cannonball textures from 5.3mb to 0.6mb.
3 Months Ago
Screen overlay shift to be compatible with the floating point precision in deep sea. Fixes computer screen tearing.
3 Months Ago
Reserved flag fix (7 to 8 for flare)
3 Months Ago
Signal computer flare uses its own entity flag_toggle logic instead of piggybacking off the strobe light.
3 Months Ago
Signal computer mesh read/write for col.
3 Months Ago
Flying cannonballs don't smoke like an old diesel engine. Gave them a air streak instead.
3 Months Ago
Blacked out the inside of the crate, so that it doesn't bleed bright white sand through the AO'd inside walls.
3 Months Ago
Modified the cannon spawn prefab so you don't get stuck in the cannon at a certain angle.
3 Months Ago
extremely important cannonball ammo icon shadow fix
3 Months Ago
Fixed LOD distance issues on docks B and C
3 Months Ago
naming fix
3 Months Ago
Fixed missing aerial collider.
3 Months Ago
Fixed collider issues on signal computer
3 Months Ago
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
3 Months Ago
Small beaufort reflection tweaks for deep sea.
3 Months Ago
Small display lighting tweak.
3 Months Ago
File organization
3 Months Ago
Signal computer polish.
3 Months Ago
Signal computer improvements, part 1.
3 Months Ago
Final tweaks for the ambient black crush fix.
3 Months Ago
Paintball projectile is its own thing instead of a glowing tracer. (Needs tinting in code)