6,654 Commits over 4,202 Days - 0.07cph!
Aniso angle improvements on the nets.
PFX pass.
Various LOD popping tweaks.
65 million cull volumes to deal with bleed on the paperthin walls and floors.
Cool spotlight flare improvements.
Fluor bulb material tweaks for updated tonemapping.
Fixed glass mesh layer (transparent > world)
Consolidated into new lighting prefab.
Disabled some props from the GhostShip that will be in the lighting prefab instead.
Transmission on the blue plastic fish crates.
New signal light materials for red/green/white
Working scene progress.
Fixed cabinet light bleed on these.
Applied prefabs.
Dummy coord fixes.
Cannon FX restoration.
Nested them as standalone prefabs.