userPeturcancel

6,828 Commits over 4,353 Days - 0.07cph!

2 Months Ago
Signal computer improvements, part 1.
2 Months Ago
Final tweaks for the ambient black crush fix.
2 Months Ago
Paintball projectile is its own thing instead of a glowing tracer. (Needs tinting in code)
2 Months Ago
6 million microadjustments to the sky/weather to compensate for the black crush fix.
2 Months Ago
Regraded everything for the changes. End result is less crushed darks.
2 Months Ago
"Closing Soon" state for the indicator buoy.
2 Months Ago
Paintball decal color tweaks.
2 Months Ago
Paintable reactive target head uses a new capsule collider instead of a box, for better orientation of FX. Also uses Metal instead of MetalBell physics material. Fixes impacts.
2 Months Ago
Full set of paintball splat decals & related files.
2 Months Ago
Bulb material consistency
2 Months Ago
Enable FX for lit frames & related files.
2 Months Ago
Unlit bulb mesh cull distance from 100 to 20.
2 Months Ago
Better glass
2 Months Ago
Adjusted the lightbulb material.
2 Months Ago
Frame lighting
2 Months Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
3 Months Ago
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
3 Months Ago
Paintball splats & colours.
3 Months Ago
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3 Months Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
3 Months Ago
Paintball FX files Work scene backup
3 Months Ago
Replaced deep sea Gatorade® with Ocean Water. (Not final)
3 Months Ago
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3 Months Ago
Day extension for march.
3 Months Ago
Revert TOD change for branch placement.
3 Months Ago
Shifted some curves around to make the new TOD cycle 80 minutes instead of 60. Night time stays at approximately the same 10.
3 Months Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
3 Months Ago
Lighting transition.
3 Months Ago
Merge in error spam scene fix.
3 Months Ago
Underrwater breath bubble improvements. No longer fixed above your head no matter how you move.
3 Months Ago
Deep sea ocean color tweaks.
3 Months Ago
Fixed ocean fogging radically changing when approaching the ocean surface. Various more deep sea ocean tweaks.
3 Months Ago
Reverted missing imposter fix on a couple of palm variants. Both tropical and desert. (It was intentional) Undeleted their materials.
3 Months Ago
Merge from naval_update
3 Months Ago
Reworked Tropical1 island so that its seabed no longer sits deeper than the other islands. No longer clips through the base plane, with under-world foliage looking all hacky and bad.
3 Months Ago
Merge from naval_update
3 Months Ago
Final'ish, sans shore fog code fix.
3 Months Ago
Ocean WIP.
3 Months Ago
Migrated deep sea ocean params to new env properties section.
3 Months Ago
Cherrypicked deep sea ocean feature to test branch.
3 Months Ago
Progress
3 Months Ago
Iterating on various tropical env params. Slight absorption tweak on clear clouds (lighter)
3 Months Ago
Various above surface tropical water improvements. Tropical post tweaks and deep blue amp test.
3 Months Ago
Fixed puddle splat issue.
3 Months Ago
Fixed autospawn issues on island 1.
3 Months Ago
Flicker fix for ruins.
3 Months Ago
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3 Months Ago
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3 Months Ago
Reworked DeepSea buoys to adhere to Flavien's different states. Made them long distance visible.
3 Months Ago
Emission texture & mat for the deep sea buoy.