userPeturcancel

6,654 Commits over 4,202 Days - 0.07cph!

27 Days Ago
Distance flares.
27 Days Ago
Aniso angle improvements on the nets. PFX pass.
27 Days Ago
Flare improvements.
27 Days Ago
Various LOD popping tweaks.
27 Days Ago
65 million cull volumes to deal with bleed on the paperthin walls and floors. Cool spotlight flare improvements. Fluor bulb material tweaks for updated tonemapping.
28 Days Ago
Occlusion gymnastics.
29 Days Ago
Fixed glass mesh layer (transparent > world)
29 Days Ago
Consolidated into new lighting prefab.
30 Days Ago
Final sans volumes.
31 Days Ago
Backup
31 Days Ago
Interior
34 Days Ago
Disabled some props from the GhostShip that will be in the lighting prefab instead. Transmission on the blue plastic fish crates. New signal light materials for red/green/white Working scene progress.
34 Days Ago
Ship lighting progress.
34 Days Ago
Fixed cabinet light bleed on these.
35 Days Ago
Fixes
35 Days Ago
Projectiles
35 Days Ago
Applied prefabs. Dummy coord fixes.
37 Days Ago
Attack update
37 Days Ago
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39 Days Ago
RPG fx WIP.
39 Days Ago
Muzzle position fix
39 Days Ago
Cleanup
39 Days Ago
Viewmodel render fix.
39 Days Ago
Viewmodel FX updates.
39 Days Ago
Chainsaw FX.
42 Days Ago
Merge from naval_update
42 Days Ago
Fixes
42 Days Ago
Last island.
42 Days Ago
Topologies
42 Days Ago
Final splatting/sculpts.
42 Days Ago
Splats & sculpts.
43 Days Ago
43 Days Ago
Splats
43 Days Ago
Progress
44 Days Ago
Colour consistency fix.
44 Days Ago
Tropical4 island.
45 Days Ago
Some missing topo.
45 Days Ago
Beach tweaks.
47 Days Ago
Splatting progress
47 Days Ago
Finalized spawns.
48 Days Ago
Cannon FX restoration. Nested them as standalone prefabs.
48 Days Ago
Merge from naval_update
48 Days Ago
Spawns. Splat polish.
48 Days Ago
Spawning progress/backup