6,793 Commits over 4,294 Days - 0.07cph!
Moved a trash bag on docks C that was blocking movement annoyingly.
Renamed a mat to be more descriptive instead of Test.
Improved it.
Fixed deep sea editor flags and dupes.
Added meshterrain script to decor boats A & B
Baked all heightmaps just in case
Bridged/eased more jump puzzles on high seas.
Added rowboat spawns to all docks variants.
Compacted ore spawns on 2
Added top ruins on 2
Unsaved splats apparently from 1.
Coords for ore spawners on 1
Bridged jump puzzles for these deep sea ruins.
Terrain adjustment for dwellings.
Mat instancing for tropical foliage. (Respecting auto-change)
Island 4 initial spawner setup and deep sea script.
Fixed dock spawner on 2.
Added spawns to 3.
Final spawns on tropical2
Dwelling prefab zero points
Heightmap for ruins
Scene backup
Large & small boathouse prefabs.
Fixed shadow proxy on walkway large stairs.
Renaming ruins to ruins_C for clarity.
Coconut hydration 60 > 50
Bunker cannon tweak & sandbags that match the tropical islands.
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
FX tweak to better faciliate adjacent wall.
Small Engine lighting & FX
Merge from ptboat_lightingfx