userPeturcancel

8,093 Commits over 3,867 Days - 0.09cph!

7 Months Ago
Applied & fixed damage effects
7 Months Ago
Cannon Shell explosion replacement.
7 Months Ago
Applied new lighting & FX.
7 Months Ago
Clean files.
7 Months Ago
Finalized prefabs & file organization.
7 Months Ago
Main cannon attack improvements
7 Months Ago
Attack ground effect WIP
7 Months Ago
Headlight improvements & flare fixes.
7 Months Ago
Main cannon attack prefab
7 Months Ago
Attack stuff. Organized files for merge.
7 Months Ago
Various material, PFX and lighting perf optimizations. New firing, traversal & damage FX. Texture tweaks; Got rid of the Desert Storm Coalition markings. Less noisy bare metal scratches and stuff.
7 Months Ago
Dynamic exhaust
7 Months Ago
Merge gymnastics
7 Months Ago
7 Months Ago
Missing file
7 Months Ago
Better directionality
7 Months Ago
Fixed manpad explosion vertex stream regression.
7 Months Ago
Fixed MLRS air burst explosion streaks breaking with the new streak type.
7 Months Ago
Fixes
7 Months Ago
Explosive ammo iteration
7 Months Ago
Fire bullet additive iteration
7 Months Ago
Further iteration
7 Months Ago
More iteration
7 Months Ago
Rock iteration
7 Months Ago
Merge from main
7 Months Ago
Reworked the underwater base glass to be in line with the other underwater changes.
7 Months Ago
reapplied lantern fixes
7 Months Ago
Shadow improvements. Also fixed the related strobelight issue.
7 Months Ago
Added a fix for the flare regression, and made it behave better from the side.
7 Months Ago
Fixed performance issue on the deployable search light. Improved lighting setup on it. Fixed some other random issues like the duplicate collider existing in the ground underneath it.
7 Months Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
7 Months Ago
3rd person eject fix
7 Months Ago
SKS attachments and FX
7 Months Ago
additive_fire FX for incendiary ammo impacts
7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
New FX for lantern because cozy.
7 Months Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
7 Months Ago
Merge from main
8 Months Ago
Clatter helmet PFX fixes and visual refresh: -Flame tone adjusted to be more in line with the new fires. -Improved heat shimmer, which had regressed. -Performance optimized: No longer relies on noise, less overdraw & LOD tweaks. -Cleaned a script from the prefab that was doing nothing.
8 Months Ago
Iteration
8 Months Ago
Applied first iteration of attack
8 Months Ago
Shotgun powdery prefab
8 Months Ago
Muzzle WIP
8 Months Ago
Underwater post toggles.
8 Months Ago
Fixes
8 Months Ago
Proper new underwater settings RC
8 Months Ago
Chromatic ab fix.
8 Months Ago
Fix