8,093 Commits over 3,867 Days - 0.09cph!
Applied & fixed damage effects
Cannon Shell explosion replacement.
Applied new lighting & FX.
Finalized prefabs & file organization.
Main cannon attack improvements
Headlight improvements & flare fixes.
Main cannon attack prefab
Attack stuff.
Organized files for merge.
Various material, PFX and lighting perf optimizations.
New firing, traversal & damage FX.
Texture tweaks; Got rid of the Desert Storm Coalition markings. Less noisy bare metal scratches and stuff.
Fixed manpad explosion vertex stream regression.
Fixed MLRS air burst explosion streaks breaking with the new streak type.
Fire bullet additive iteration
Reworked the underwater base glass to be in line with the other underwater changes.
Shadow improvements.
Also fixed the related strobelight issue.
Added a fix for the flare regression, and made it behave better from the side.
Fixed performance issue on the deployable search light.
Improved lighting setup on it.
Fixed some other random issues like the duplicate collider existing in the ground underneath it.
Fixed 3P attachment offsets.
Fixed SKS ejected shells not having any drag and going sub-orbital
3P Muzzlebrake orientation fixed.
Slight color consistency improvement on the muzzle brake flashes (global)
additive_fire FX for incendiary ammo impacts
New FX for lantern because cozy.
Various lantern regression fixes.
Improved lighting from it a little bit.
Tweaked light color a tad, for greater contrast vs flame lights.
Clatter helmet PFX fixes and visual refresh:
-Flame tone adjusted to be more in line with the new fires.
-Improved heat shimmer, which had regressed.
-Performance optimized: No longer relies on noise, less overdraw & LOD tweaks.
-Cleaned a script from the prefab that was doing nothing.
Applied first iteration of attack
Proper new underwater settings RC