userPeturcancel

6,392 Commits over 4,141 Days - 0.06cph!

6 Months Ago
Bespoke bee patterns for the beehive - instead of just using the open air swarm.
6 Months Ago
Beeswarm FX with notes.
6 Months Ago
Beehive texture size / mat setting optimization.
6 Months Ago
Beeswarm progress.
6 Months Ago
Bee atlas files.
6 Months Ago
More polish. Smoke wisp single sided for better lighting response.
6 Months Ago
Minor FX polish.
6 Months Ago
Fixes.
6 Months Ago
Small tweaks.
6 Months Ago
Render queue tweak for odd viewing angles.
6 Months Ago
Fixed the bottle ripple accidentally being a fluorescent yellow.
6 Months Ago
Adjusted IO table LOD distances. (LOD1 no longer kicking in when you're almost touching it)
6 Months Ago
Optimized IO table texture settings and sizes. Fixed AO on it not being linear (too dark)
6 Months Ago
Finalized cooking workbench lighting&fx
7 Months Ago
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7 Months Ago
Cooking table progress
7 Months Ago
Added some polygons to the cooking workbench liquid bottle that was looking a little PS2.
7 Months Ago
Emissive texture tweaks.
7 Months Ago
Cooking Workbench FX & Lighting WIP.
7 Months Ago
Cherrypicked fireflickerfix.
7 Months Ago
Merge from fireflickerfix
7 Months Ago
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7 Months Ago
Optimized cooking workbench texture settings/sizes. Removed a couple of textures that weren't doing anything (flat) Set AO to Linear.
7 Months Ago
Molotov fix & damage values normalized for 5 fireballs.
7 Months Ago
Molotov fire consistency update
7 Months Ago
Merge from main
7 Months Ago
Molotov stuff for the orientation fix.
7 Months Ago
Final conversion.
7 Months Ago
Progress backup
7 Months Ago
Split the meat processing FX into two; human corpse and other flesh.
7 Months Ago
Corpse ingestion FX & gib files.
7 Months Ago
Hopper suction + related mat/textures. Added texture scroll to VertexLit Blended Custom
7 Months Ago
Light setup for Hopper + related mats & meshes.
7 Months Ago
Optimized hopper textures. Removed that 2k emission texture that was just black. Removed the on/off text from the lights because that's not what they will indicate anymore.
7 Months Ago
Profiles
7 Months Ago
More profile WIP.
7 Months Ago
More cloud setup. Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
7 Months Ago
Cloud configuration
7 Months Ago
Merge from main.
7 Months Ago
Merge from main
7 Months Ago
Less horizontal frustum shift on the torch holder fire vertical billboard.
7 Months Ago
Fixed fire FX flickering off for a split second every few seconds in the Campfire, Furnaces and Fireplace. (Unity particle system change?)
7 Months Ago
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
7 Months Ago
Deployed explosive lit state.
7 Months Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
7 Months Ago
Updated lit state FX.
7 Months Ago
Flame explosion for deployed cata ammo.
7 Months Ago
Piercer pen FX rotated to the new system. Debug gizmo disabled. Shifted it forward 0.05 for extreme angles.