userPeturcancel

8,093 Commits over 3,867 Days - 0.09cph!

6 Months Ago
Fixes
6 Months Ago
Wheelfx stuff
6 Months Ago
Velocity inheritence fix.
6 Months Ago
More iteration
6 Months Ago
Iterating.
6 Months Ago
Fixes Dirt trail iteration.
6 Months Ago
Mud splat FX.
6 Months Ago
Motorbike wheel FX wip.
6 Months Ago
Better asphalt wheel fx.
6 Months Ago
Gauge setup.
6 Months Ago
Light setup.
6 Months Ago
WIP lighting & related files.
6 Months Ago
Testmap
6 Months Ago
Final'ish tweaks
6 Months Ago
Mat fixaroo
6 Months Ago
Turret laser FX. Neon texture adjustments. Added neon emission to lighting prefab.
6 Months Ago
2-stage exhaust prefab. Idle+Driving.
6 Months Ago
Lighting prefab update.
6 Months Ago
Prefab fixes
6 Months Ago
Lighting prefab & related mats & textures
6 Months Ago
Full revamp of Scrap Transport Heli damage FX, with different damage levels better represented in the instrument panel.
6 Months Ago
Made scrap transport lighting not be so performance heavy. Scrap transport instrument panel lighting tweaks. More gauge focused.
6 Months Ago
Rotor wash final distance and visual iteration.
6 Months Ago
Revamped CH47 lighting. CH47 interior lighting no longer performance hogs everybody within network range. FlaslightFlare_HDRSphere material fix. (Seemed to not render anymore.)
6 Months Ago
Small RotorWash variant. Updated ground effects on all remaining helis.
7 Months Ago
New rotor wash FX prefab Applied to Scrap Transport
7 Months Ago
Heli ground effect raycast threshold changed to 40 from 80 in BaseHelicopter & PatrolHelicopter
7 Months Ago
Base
7 Months Ago
Volumetrics track light changes.
7 Months Ago
Small ground flame prefab for spreaders.
7 Months Ago
Applied new FX to oilFireballSmall Bradley loot.
7 Months Ago
New ground fire with smoke prefab for general vehicle debris and timed loot.
7 Months Ago
Damage materials that belonged to this branch.
7 Months Ago
Water trail improvements.
7 Months Ago
Extra wheel FX sorting for the trike.
7 Months Ago
Better lit PFX normals.
7 Months Ago
Fixed positioning on sand trails.
7 Months Ago
Iterating on trails
7 Months Ago
Applied FX to pedalbike.
7 Months Ago
Remaining wheel fx.
7 Months Ago
Trail FX
7 Months Ago
Wheel effects
7 Months Ago
Merge from main
7 Months Ago
Final(?!) fix
7 Months Ago
Tread fix
7 Months Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
7 Months Ago
Adjustments for the new script edits.
7 Months Ago
Tread debug. Tracer_reddish consistency with cannon tone.
7 Months Ago
Fixed issue where muzzle flashes would collapse in on themselves from one angle only. Main cannon impact improvements.
7 Months Ago
Adjusted FX behave better to occasional rapid movement and sudden directional changes. Performance: Made Bradley mid-air cannon tracers not have super expensive shadow casters, and adjusted light to compensate.