userPeturcancel

6,663 Commits over 4,202 Days - 0.07cph!

8 Months Ago
Adjusted siren light material timings to match the light rotation timings. Shadow settings configured for upcoming building block shadow proxy changes. Other polish.
8 Months Ago
Seismic detector: Fixed blinker emission script. Blue sirenlight: Fixed light defaulting on after moving out and into cull range again. Red sirenlight: Fixed shadow glitch.. maybe. Electric heater: Heat shimmer outline improvement. Electric furnace: Fixed LightEx making the cookie light too strong. Small generator: Pulsed the exhaust because 1 cyl engine.
8 Months Ago
Various polish. Red/blue siren light SSS profiles.
8 Months Ago
Test setup
8 Months Ago
Updated battery arcs. Large battery also has visual state arcs like the medium one.
8 Months Ago
Tesla coil prefab fix. Removed that entire siren light hierarchy from the tesla coil (lol?)
8 Months Ago
Merge fix 2/2
8 Months Ago
Merge fix 1/2
8 Months Ago
Switched these back to green power lights.
8 Months Ago
Merge from main
8 Months Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
8 Months Ago
Looping iteration.
8 Months Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
8 Months Ago
Prepped prefab for cull volumes.
8 Months Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
8 Months Ago
Moved bear protection file to the right folder too.
8 Months Ago
Moved the croc protection file to the correct folder.
8 Months Ago
Clean fix
8 Months Ago
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8 Months Ago
Lighting progress
8 Months Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
8 Months Ago
Ziggurat lighting prefab WIP
8 Months Ago
Fixed terminals casting a light when not in use.
8 Months Ago
Fixed terminals casting a light when not in use.
8 Months Ago
Redid the large furnace lighting optimizations and flicker fix
8 Months Ago
MIP tweaks & texture size optimizations
8 Months Ago
Tested turning off MIP streaming on the base atlas.
8 Months Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
8 Months Ago
Jungle river overrides.
8 Months Ago
Enabled GPU instancing.
8 Months Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
8 Months Ago
Attack VFX (Not using IK script for now because script bug.)
8 Months Ago
Moved to /effects
8 Months Ago
Trail ready for mirrored orientation.
8 Months Ago
Fresnel opacity.
8 Months Ago
Even more orientation fixes.
8 Months Ago
Orientation fix.
8 Months Ago
WIP (some temp stuff)
8 Months Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
8 Months Ago
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8 Months Ago
Merge from main.
8 Months Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
8 Months Ago
Damage effects. Added low/high power FX differences. Final polish.
8 Months Ago
Various fixes / polish.
8 Months Ago
Fuel generator has an exhaust FX when active.
8 Months Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
8 Months Ago
Iterating.
8 Months Ago
Small fix.
8 Months Ago
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