6,794 Commits over 4,294 Days - 0.07cph!
Remaining biomes in climate.
Bloom improvements for new tonemap.
More sky tweaks.
Ocean alpha test on beaufort 0
A ton of adaptations for the new height falloff.
Merge from cavelargesewers fixes. (Fixed fume oddities and perf wasted on underground distance flares) cave_large_sewers_hard
Removed problematic FX from the old Cave Large Sewers.
Also stripped distance flares from these. No need for them indoors.
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Merge from teslacoilfix (distance culling inconsistencies)
LOD changes to TeslaCoil FX.
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Memorycell top bulb uses the right material. (Green instead of blue)
Shifted the darkness volume up a little bit in the cargoship interior.
Giant Excavator Lighting prefab assets moved to World layer.
Silencer FX tweaks.
FX prefabs for the two crap silencers with built in offsets.