6,398 Commits over 4,141 Days - 0.06cph!
Tweak to make transition between basket mesh into projectile state more seamless.
Various ammo & impact related.
Orientation fuckaroo & fx offsets
Various high explosive stuff
FX Orientator prefab for debug.
Explosive ammo stuff.
Fixed unassigned metallic texture.
Various flame ammo related stuff
Plastic bottle ammo is a little transmissive.
Omni flame atlas resolution larger.
Scene backup.
Projectile unparent fixes.
Tweaked fireball spawns & speeds.
Catapult projectile orientation fun WIP.
Fireball small prefab update.
Manually updated Fireball_Small to be like the updated one on the unmerged new-explosion branch, as the old one looked really out of place in this context.
▆▍▆█▄ ▉▌█▆ ▇▆▉▍ ▆▅▊▆▉ ▌'▇ ▋▅▌▄.
Fireball for cherrypicking
Cata airtime & impact WIP.
Catapult flame ammo + lighting + sound emitter.
FX progress backup.
Small transmission tweak on catapult bucket.
Ballista things/progress backup
Final prefab & related files.
Various atlas iterations.
RFO debug stuff for Dayaan
Negative background to fix halo.
New flame impact atlases.
Cherrypick from the smoothstep
Reverse fresnel stuff for Dayaan
Fixed car shredder in the junkyard using a borked shadow proxy.
Junkyard S2P
Maybe fix for miner hat issue, not sure. Couldn't reproduce it.
Merge from /deluxe_christmas_lights_emission/xmas_light_uncrappification/
(MeshLOD removal.)