6,761 Commits over 4,263 Days - 0.07cph!
Terrain material improvements.
Prefab scaling changes vs desert variant.
Manual impostors for curved palm variants.
Neutralized the tint on the sand footprints.
Tweaked some table lamp LOD distances, and added a missing mesh culler on the bulb.
Fixed the ceiling light top bleed
Fixed secondary light being a different color
Removed distance flare (not used for player spawned stuff)
Slightly lowered LOD cull distances as they were carried from some static lights.
Small polish on light/shadow settings.
Scene backup.
Editor script fix.
Optimized the crap outta the chandlier drawcalls.
+related mesh and mat files.
Progress backup
More splat files & palette stuff.
Progress & terrain files.
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Small tweak on fairy point.
Fixed all remaining ghost bulbs I think.
Cabinet casts a cookie'd spotlight forward.
+ Related files.
Fixed ID fuckery causing overbright bulbs.
Made the hanging bulb wire less emissive.
Emission toggle on glass material.
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