userPeturcancel

7,065 Commits over 4,475 Days - 0.07cph!

8 Months Ago
Adjusted the lightbulb material.
8 Months Ago
Frame lighting
8 Months Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
8 Months Ago
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
8 Months Ago
Paintball splats & colours.
8 Months Ago
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8 Months Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
8 Months Ago
Paintball FX files Work scene backup
8 Months Ago
Replaced deep sea Gatorade® with Ocean Water. (Not final)
8 Months Ago
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8 Months Ago
Day extension for march.
8 Months Ago
Revert TOD change for branch placement.
8 Months Ago
Shifted some curves around to make the new TOD cycle 80 minutes instead of 60. Night time stays at approximately the same 10.
8 Months Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
8 Months Ago
Lighting transition.
8 Months Ago
Merge in error spam scene fix.
8 Months Ago
Underrwater breath bubble improvements. No longer fixed above your head no matter how you move.
8 Months Ago
Deep sea ocean color tweaks.
8 Months Ago
Fixed ocean fogging radically changing when approaching the ocean surface. Various more deep sea ocean tweaks.
8 Months Ago
Reverted missing imposter fix on a couple of palm variants. Both tropical and desert. (It was intentional) Undeleted their materials.
8 Months Ago
Merge from naval_update
8 Months Ago
Reworked Tropical1 island so that its seabed no longer sits deeper than the other islands. No longer clips through the base plane, with under-world foliage looking all hacky and bad.
8 Months Ago
Merge from naval_update
8 Months Ago
Final'ish, sans shore fog code fix.
8 Months Ago
Ocean WIP.
8 Months Ago
Migrated deep sea ocean params to new env properties section.
8 Months Ago
Cherrypicked deep sea ocean feature to test branch.
8 Months Ago
Progress
8 Months Ago
Iterating on various tropical env params. Slight absorption tweak on clear clouds (lighter)
8 Months Ago
Various above surface tropical water improvements. Tropical post tweaks and deep blue amp test.
8 Months Ago
Fixed puddle splat issue.
8 Months Ago
Fixed autospawn issues on island 1.
8 Months Ago
Flicker fix for ruins.
9 Months Ago
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9 Months Ago
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9 Months Ago
Reworked DeepSea buoys to adhere to Flavien's different states. Made them long distance visible.
9 Months Ago
Emission texture & mat for the deep sea buoy.
9 Months Ago
Reworked static ocean buoy so that it doesn't use a shadowed point light with no shadow LOD.
9 Months Ago
Reworked the now broken oil rig flame. Cheaper. Better. Hopefully pointing the wrong way like the old one.
9 Months Ago
Ruins B crate spawn fixes.
9 Months Ago
Fixed some ore floaters on 2 and 3.
9 Months Ago
Fixed a couple of overlapping spawns on 4. S2P
10 Months Ago
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10 Months Ago
Fixed unwanted candle streaks when looking down on the birthday cake viewmodel.
10 Months Ago
Added oil barrels to docks.
10 Months Ago
Fixed scientist NRE on docks.
10 Months Ago
Fixed a couple of dupe spawns on island 3
10 Months Ago
S2P'd all islands.
10 Months Ago
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10 Months Ago
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