userPeturcancel

7,115 Commits over 4,567 Days - 0.06cph!

1 Year Ago
Various LOD popping tweaks.
1 Year Ago
65 million cull volumes to deal with bleed on the paperthin walls and floors. Cool spotlight flare improvements. Fluor bulb material tweaks for updated tonemapping.
1 Year Ago
Occlusion gymnastics.
1 Year Ago
Fixed glass mesh layer (transparent > world)
1 Year Ago
Consolidated into new lighting prefab.
1 Year Ago
Final sans volumes.
1 Year Ago
Backup
1 Year Ago
Interior
1 Year Ago
Disabled some props from the GhostShip that will be in the lighting prefab instead. Transmission on the blue plastic fish crates. New signal light materials for red/green/white Working scene progress.
1 Year Ago
Ship lighting progress.
1 Year Ago
Fixed cabinet light bleed on these.
1 Year Ago
Fixes
1 Year Ago
Projectiles
1 Year Ago
Applied prefabs. Dummy coord fixes.
1 Year Ago
Attack update
1 Year Ago
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1 Year Ago
RPG fx WIP.
1 Year Ago
Muzzle position fix
1 Year Ago
Cleanup
1 Year Ago
Viewmodel render fix.
1 Year Ago
Viewmodel FX updates.
1 Year Ago
Chainsaw FX.
1 Year Ago
Merge from naval_update
1 Year Ago
Fixes
1 Year Ago
Last island.
1 Year Ago
Topologies
1 Year Ago
Final splatting/sculpts.
1 Year Ago
Splats & sculpts.
1 Year Ago
1 Year Ago
Splats
1 Year Ago
Progress
1 Year Ago
1 Year Ago
Colour consistency fix.
1 Year Ago
Tropical4 island.
1 Year Ago
Some missing topo.
1 Year Ago
Beach tweaks.
1 Year Ago
Splatting progress
1 Year Ago
Finalized spawns.
1 Year Ago
Cannon FX restoration. Nested them as standalone prefabs.
1 Year Ago
Merge from naval_update
1 Year Ago
Spawns. Splat polish.
1 Year Ago
Spawning progress/backup
1 Year Ago
1 Year Ago
Topologies
1 Year Ago
Fixaroo
1 Year Ago
Final cliffing