userPeturcancel

6,761 Commits over 4,263 Days - 0.07cph!

9 Months Ago
Fixed blurry tiger clawmarks.
9 Months Ago
Decreased atmospheric haze in the jungle biome. (Better haze system coming in a subsequent patch.)
9 Months Ago
Progress
9 Months Ago
Progress
9 Months Ago
More changes.
9 Months Ago
Temp neutralizing the other biome posts.
9 Months Ago
Sharpness tweak
9 Months Ago
9 Months Ago
Jungle post.
9 Months Ago
Added the new distance eye system to the wolf as well.
9 Months Ago
Updated croc distance eye system.
9 Months Ago
Side profile tweak.
9 Months Ago
New eye system to Tiger. Made filenames generic as it works across species now that vertices are tinting and not the material.
9 Months Ago
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9 Months Ago
Better distance night eye glow system to panthers.
10 Months Ago
Testing a distance glow method on big cat eyes. Fades out at close range.
10 Months Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.
10 Months Ago
Mild texture param tweak.
10 Months Ago
Snake hit screen effect.
10 Months Ago
Snake reveal & snake hide prefabs. Removed debug gizmo. Applied FX to prefab.
10 Months Ago
Path improvement.
10 Months Ago
Iterating
10 Months Ago
Material improvements.
10 Months Ago
Snake trail hide FX test.
10 Months Ago
Snake loco fx WIP & related files.
10 Months Ago
Fixed blurry birds.
10 Months Ago
Fixed blurry spraycan sprays.
10 Months Ago
Fixed blurry fireplace
10 Months Ago
Applied lighting to Ziggurat A. S2P (Small trigger code bug exists on Asana)
10 Months Ago
Fixed a couple of inverted triggers.
10 Months Ago
Renamed new lighting prefab.
10 Months Ago
Added occluders to Ziggurat lighting. Deleted the old lighting prefab.
10 Months Ago
More obvious difference between medium and high state of charge on battery PFX.
10 Months Ago
Mild polish on the programmer art electric wire flow overlay.
10 Months Ago
Merge from main
10 Months Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
10 Months Ago
Laser detector facelift. SSS improvements.
10 Months Ago
Conveyor performance optimization: - Indicator light activity cull distance changed from 20 to 10. - Changed EntityFlag_Toggle to just Play/Pause instead of toggling the entire game objects on and off.
10 Months Ago
Ceiling light facelift. _nobracket variant of the model, so that it doesn't look bolted to mid-air. Volumetrics vs refraction interference fix.
10 Months Ago
Simplelight facelift. (Also the glass no longer magically glows in the dark like it's radioactive, sorry!) Battery FX fix.
10 Months Ago
Simplelight polish WIP.
10 Months Ago
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10 Months Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
10 Months Ago
Exhaust tweak.
10 Months Ago
Various polish & fixes.
10 Months Ago
Added an optional secondary light to EmissionBlink (behind a default off bool) Adjusted the seismic sensor to use it, so that it can emit bounce.
10 Months Ago
Adjusted siren light material timings to match the light rotation timings. Shadow settings configured for upcoming building block shadow proxy changes. Other polish.
10 Months Ago
Seismic detector: Fixed blinker emission script. Blue sirenlight: Fixed light defaulting on after moving out and into cull range again. Red sirenlight: Fixed shadow glitch.. maybe. Electric heater: Heat shimmer outline improvement. Electric furnace: Fixed LightEx making the cookie light too strong. Small generator: Pulsed the exhaust because 1 cyl engine.