userPeturcancel

6,398 Commits over 4,141 Days - 0.06cph!

9 Months Ago
Just run the LOD0 mesh instead of LODMesh scripting every instance -- to test incompatibility. Probably wasn't even worth the CPU overhead anyway.
9 Months Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
9 Months Ago
Minor emission consistency tweak between the two variants.
9 Months Ago
Brightness scaling material fix. Naming cleanup.
9 Months Ago
Finalized update. Texture optimization.
9 Months Ago
WIP
9 Months Ago
Fixed some old textures taking too much ram.
9 Months Ago
Various bulb improvements. Added an LOD1. (MeshLOD)
9 Months Ago
More CPR on the ancient christmas lights and their weirdo shader. Test save for Dayaan.
9 Months Ago
LOD fix
9 Months Ago
Light materials.
9 Months Ago
Lighting prefab with full color palette.
9 Months Ago
Merge from main
9 Months Ago
Finalized ammo additives. Slightly tweaked M39 exhaust fumes because they seemed regressed.
9 Months Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
9 Months Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
9 Months Ago
Minor mat tweaks for other TODs
9 Months Ago
Optimized the crap outta these texture parameters. Did something minor to the prefab that I already forgot what was. Cold fume timings.
9 Months Ago
Organized files & moved only those that we use out of the test_material folder.
9 Months Ago
Subsurface tweaks & slight shifting around to make the block>base transition less seamy. Moved SSS profile to the Iceblock folder.
9 Months Ago
LOD tweak. Shadow proxy setup to mitigate TOD flickering.
9 Months Ago
Slowed cold fumes.
9 Months Ago
Added BindRendererBounds for SSS Ice material tweak
9 Months Ago
Fixed impacts.
9 Months Ago
Sculpture ambient fx & impacts. Tweaked SSS & optimized texture sizes/settings.
9 Months Ago
Underwater visibility increase.
9 Months Ago
WIP
10 Months Ago
Fixed T1 shell ejection not working.
10 Months Ago
Final'ish fire additive
10 Months Ago
Iterating
10 Months Ago
Fireball light animation tuning
10 Months Ago
Applied Ian's zero rotation script tweak.
10 Months Ago
Small fireball
10 Months Ago
Updating all other fireballs progress.
10 Months Ago
Ammo additives WIP
10 Months Ago
Updated flashbang for new scripts. Explosive ammo WIP.
10 Months Ago
Flashbang stuff
10 Months Ago
FX offset fixes. Ember iteration for more punch.
10 Months Ago
Fixed impact surface normal orientation.
10 Months Ago
Unique explosion for HV rockets vs regular. HV rocket engines burn richer/darker smoke than regulars.
10 Months Ago
Post timings
10 Months Ago
More refined screen shake
10 Months Ago
Rocket explosion.
10 Months Ago
Rocket setup