userPeturcancel

8,594 Commits over 4,079 Days - 0.09cph!

10 Months Ago
parented the new 1p bullet drop to something other than the gun
10 Months Ago
Fixed dropped cartridges having a mind of their own after landing on the ground. Fixed blurriness on them too.
10 Months Ago
3rd person reloads with ammo type variants.
10 Months Ago
Final'ish - pending IK fix script.
10 Months Ago
3rd person motion fixes, part 14
10 Months Ago
Cleanup
10 Months Ago
Finalized prefabs.
10 Months Ago
Split into different 1st and 3rd prefabs because reasons. Movement improvements/fixes
10 Months Ago
3rd person movement stuff
10 Months Ago
Movement improvements.
10 Months Ago
Motion iteration
10 Months Ago
Viewmodel overrides.
10 Months Ago
Missing file
10 Months Ago
Conditional first person FX stuff.
10 Months Ago
Finalized core.
10 Months Ago
Backup
10 Months Ago
Backup
10 Months Ago
Progress
10 Months Ago
Base flame
10 Months Ago
Working files.
10 Months Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
10 Months Ago
Lightning cloud daytime fix.
10 Months Ago
Aurora & lightning iteration +optimization.
10 Months Ago
Improved rain visuals immensely.
10 Months Ago
Merge from /naturetonetests: -Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony. -Optimized wood piles -Adjusted some tree MIPs for a less blocky look from a distance.
10 Months Ago
Various minor ground foliage tone adjustments for constency/harmony. Optimized legacy wood pile textures.
10 Months Ago
Further ground foliage tone tweaks. Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
10 Months Ago
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
10 Months Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
10 Months Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
10 Months Ago
Made it not loop indefinitely.
10 Months Ago
Ported the ammo models from the other branch. 3rd person reload FX with new IK fixer.
10 Months Ago
Texture optimization & sRGB.
10 Months Ago
Adjusted muzzle pos. Iterated on FX. Manifest.
10 Months Ago
Fixed Patrol Heli tracer visibility.
10 Months Ago
LOD tweaks FX iteration
11 Months Ago
Fuzzed the backend/origin of the side blast flipbook.
11 Months Ago
Fixed HCR attack prefab reference. Iterated on attack.
11 Months Ago
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11 Months Ago
HCR attack prefab & related files.
11 Months Ago
HCRevolver uses local FX folder. Fixed muzzle origin offset. Temp working files & scene.
11 Months Ago
Added ParticleSystemPostIK + some temp files
11 Months Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.
11 Months Ago
Moon size increased a further 0.1, to get it precisely equal to the Sun's size. The game is good now.
11 Months Ago
Slightly tweaked weather ratios for the updated types.
11 Months Ago
Storm tweaks (missing ambient dimming script feature, so lighting too bright atm)
11 Months Ago
More weather fixes/tweaks.
11 Months Ago
Rain profile tweaks.
11 Months Ago
Weather profile iteration.
11 Months Ago
Nicer overcast weather.