userPeturcancel

7,065 Commits over 4,475 Days - 0.07cph!

12 Months Ago
Setup shader params on the terrain mesh.
12 Months Ago
Cleanup & spawn fixes.
12 Months Ago
Spawns
12 Months Ago
Spawns
12 Months Ago
Ground spawns.
12 Months Ago
Removed the blue cast from the clovers on our old grass splat texture.
12 Months Ago
Ground spawn improvements.
12 Months Ago
Fixed clutter spawns.
12 Months Ago
Tropical ground foliage spawntable stuff
12 Months Ago
Manifest
12 Months Ago
Clutter debug
12 Months Ago
Merge from naval_update
12 Months Ago
Progress.
12 Months Ago
Tweaks.
12 Months Ago
Finalized sans clutter spawns
12 Months Ago
Collision fixes. Scene stuff.
12 Months Ago
Dressing
1 Year Ago
Nature dressing. Tree tweaks.
1 Year Ago
PrefabIDs, manifest.
1 Year Ago
tropical palm server files
1 Year Ago
Setting up server palm trees entities.
1 Year Ago
Taller volcano smoke variant
1 Year Ago
Volcano smoke
1 Year Ago
Halved the texture tiling, given the volcano size.
1 Year Ago
Nerfed the initial instant damage because that's probably no fun. Still heavy dmg over time.
1 Year Ago
Movement friction tweak in lava.
1 Year Ago
Lava modding cubes
1 Year Ago
Rock/cliff files.
1 Year Ago
More splat tweaks.
1 Year Ago
Progress/backup
1 Year Ago
Terrain material improvements.
1 Year Ago
Prefab scaling changes vs desert variant.
1 Year Ago
Tree related decal stuff
1 Year Ago
Manual impostors for curved palm variants.
1 Year Ago
More coconut palm stuff
1 Year Ago
Impostor stuff
1 Year Ago
Tropical palm files.
1 Year Ago
Scene backup
1 Year Ago
Neutralized the tint on the sand footprints.
1 Year Ago
Scene backup
1 Year Ago
Progress backup
1 Year Ago
Tweaked some table lamp LOD distances, and added a missing mesh culler on the bulb.
1 Year Ago
Progress
1 Year Ago
Progress backup
1 Year Ago
Splat stuff
1 Year Ago
Splat blockout
1 Year Ago
1 Year Ago
Tropical cliff files.
1 Year Ago
Tropical cliff variant.
1 Year Ago
Fixed the ceiling light top bleed Fixed secondary light being a different color Removed distance flare (not used for player spawned stuff) Slightly lowered LOD cull distances as they were carried from some static lights. Small polish on light/shadow settings.