userPeturcancel

8,340 Commits over 3,957 Days - 0.09cph!

9 Months Ago
More iteration
9 Months Ago
Iterating.
9 Months Ago
Fixes Dirt trail iteration.
9 Months Ago
Mud splat FX.
9 Months Ago
Motorbike wheel FX wip.
9 Months Ago
Better asphalt wheel fx.
9 Months Ago
Gauge setup.
9 Months Ago
Light setup.
9 Months Ago
WIP lighting & related files.
9 Months Ago
Testmap
9 Months Ago
Final'ish tweaks
9 Months Ago
Mat fixaroo
9 Months Ago
Turret laser FX. Neon texture adjustments. Added neon emission to lighting prefab.
9 Months Ago
2-stage exhaust prefab. Idle+Driving.
9 Months Ago
Lighting prefab update.
9 Months Ago
Prefab fixes
9 Months Ago
Lighting prefab & related mats & textures
9 Months Ago
Full revamp of Scrap Transport Heli damage FX, with different damage levels better represented in the instrument panel.
9 Months Ago
Made scrap transport lighting not be so performance heavy. Scrap transport instrument panel lighting tweaks. More gauge focused.
9 Months Ago
Rotor wash final distance and visual iteration.
9 Months Ago
Revamped CH47 lighting. CH47 interior lighting no longer performance hogs everybody within network range. FlaslightFlare_HDRSphere material fix. (Seemed to not render anymore.)
9 Months Ago
Small RotorWash variant. Updated ground effects on all remaining helis.
9 Months Ago
New rotor wash FX prefab Applied to Scrap Transport
9 Months Ago
Heli ground effect raycast threshold changed to 40 from 80 in BaseHelicopter & PatrolHelicopter
9 Months Ago
Base
9 Months Ago
Volumetrics track light changes.
9 Months Ago
Small ground flame prefab for spreaders.
9 Months Ago
Applied new FX to oilFireballSmall Bradley loot.
9 Months Ago
New ground fire with smoke prefab for general vehicle debris and timed loot.
9 Months Ago
Damage materials that belonged to this branch.
9 Months Ago
Water trail improvements.
9 Months Ago
Extra wheel FX sorting for the trike.
9 Months Ago
Better lit PFX normals.
9 Months Ago
Fixed positioning on sand trails.
9 Months Ago
Iterating on trails
9 Months Ago
Applied FX to pedalbike.
9 Months Ago
Remaining wheel fx.
9 Months Ago
Trail FX
9 Months Ago
Wheel effects
10 Months Ago
Merge from main
10 Months Ago
Final(?!) fix
10 Months Ago
Tread fix
10 Months Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
10 Months Ago
Adjustments for the new script edits.
10 Months Ago
Tread debug. Tracer_reddish consistency with cannon tone.
10 Months Ago
Fixed issue where muzzle flashes would collapse in on themselves from one angle only. Main cannon impact improvements.
10 Months Ago
Adjusted FX behave better to occasional rapid movement and sudden directional changes. Performance: Made Bradley mid-air cannon tracers not have super expensive shadow casters, and adjusted light to compensate.
10 Months Ago
Applied & fixed damage effects
10 Months Ago
Cannon Shell explosion replacement.