userPeturcancel

6,613 Commits over 4,202 Days - 0.07cph!

9 Months Ago
Progress backup
9 Months Ago
Split the meat processing FX into two; human corpse and other flesh.
9 Months Ago
Corpse ingestion FX & gib files.
9 Months Ago
Hopper suction + related mat/textures. Added texture scroll to VertexLit Blended Custom
9 Months Ago
Light setup for Hopper + related mats & meshes.
9 Months Ago
Optimized hopper textures. Removed that 2k emission texture that was just black. Removed the on/off text from the lights because that's not what they will indicate anymore.
9 Months Ago
Profiles
9 Months Ago
More profile WIP.
9 Months Ago
More cloud setup. Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
9 Months Ago
Cloud configuration
9 Months Ago
Merge from main.
9 Months Ago
Merge from main
9 Months Ago
Less horizontal frustum shift on the torch holder fire vertical billboard.
9 Months Ago
Fixed fire FX flickering off for a split second every few seconds in the Campfire, Furnaces and Fireplace. (Unity particle system change?)
9 Months Ago
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
9 Months Ago
Deployed explosive lit state.
9 Months Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
9 Months Ago
Updated lit state FX.
9 Months Ago
Flame explosion for deployed cata ammo.
9 Months Ago
Piercer pen FX rotated to the new system. Debug gizmo disabled. Shifted it forward 0.05 for extreme angles.
10 Months Ago
Siegetower col effect.
10 Months Ago
Ballista collision iteration. Catapult collision.
10 Months Ago
Ballista collision impact fx.
10 Months Ago
Sped up cata ammo fire a bit.
10 Months Ago
Fixed some impact gibs getting stuck in walls.
10 Months Ago
Fixed missing LOD scripts.
10 Months Ago
Tweaked screen shake on explosive catapult shot.
10 Months Ago
Fixed some minor catapult FX issues. Cleaned up temp files.
10 Months Ago
Updated wood & metal shield impacts.
10 Months Ago
Incendiary catapult projectile has its own larger fireball spawn. Spawn fewer of them.
10 Months Ago
Flame arrow less stretchy during the middle of the mini crossbow reload animation.
10 Months Ago
Fixed fireball smoke lingering on after fire extinguishes.
10 Months Ago
Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
10 Months Ago
Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
10 Months Ago
Piercer flip bugged (with gizmo) for Ian.
10 Months Ago
Orientation almost working
10 Months Ago
Added a orientation debug gizmo for Ian.
10 Months Ago
Workaround for that one weird floating gib ghost.
10 Months Ago
Shake tweak on large boulder.
10 Months Ago
Setup FX and screen shake profiles for medium and small catapult boulders.
10 Months Ago
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
10 Months Ago
Small damage effect ram head fixes.
10 Months Ago
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
10 Months Ago
Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
10 Months Ago
Flame movement test rig
10 Months Ago
Fire arrow flame replacement prefab for better visibility.
10 Months Ago
Gave ballista projectiles the orientation bools they should have, but the new impact orientation code isn't quite working properly yet so they are all weirdly rotated.
10 Months Ago
Bolt LOD distances.
10 Months Ago
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