6,320 Commits over 4,444 Days - 0.06cph!
Testing milder screen post processing variants for Cold, Hot, Hurt, Radiation & arctic biome.
Radial PostFX & ExplosionScreenBounceFade
Fixed chopper fire distance issues
Fixed some autospawn floaters
Ores use respawners instead of being one-shot
Lighthouse collides
Rebaked terrain
HelpModal & HelpModal.Widget like the Figma mockup.
Fixed torch holder lighting being all offset and wrong.
Fixed small spec issue on the portraits.
Better tinting on poster 4.
Poster 2, 3, 4 layout tweaks
Mat for 4.
Mask tweak for contrast on poster 2 and 3
Bespoke material for each poster photo variant, for better blending and contrast
+-5% size on the different variants. Looks better in a group vs them all taking up the exact same square space
Playername fix on poster2
Scaled all wanted posters up 25%
Changed player_preview to facilitate two different post profiles for wanted posters. (Polaroid & sepia)
Renamed some stuff to facilitate it.
Layouts for poster2 and 3.
SketchOverlay mask changes.
Poster photo post profile.
Reworked the train signal lights and lighting.
999 more bakes to fix various vertex precision problem areas
Heli wreckage & related files.
Fixed smoothness inconsistencies in all the rock_formation_small materials.
Splat updates for 8 channels.
Scene org & heightmap polish.
Terrain>mesh converter into 3rd party
Terrain refining
Fixed some rock_formation_small_x not having shore wetness
Final grading for L.
Light emission driven by its own entity to simplify.
Slightly brighter underwater visibility.
merge from particle-fade-mod
Merge from particle-fade-mod
Readied for the new screenspace features.
Converted small streaks to 6P shading
Medium core is 6P shaded
Atlas iteration
New smaller mushroom atlas for better M/L difference
Finally a rolling smoke atlas that isn't garbage.
Scene backup.