6,767 Commits over 4,294 Days - 0.07cph!
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Final grading for L.
Light emission driven by its own entity to simplify.
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Slightly brighter underwater visibility.
merge from particle-fade-mod
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Merge from particle-fade-mod
Readied for the new screenspace features.
Converted small streaks to 6P shading
Medium core is 6P shaded
Atlas iteration
New smaller mushroom atlas for better M/L difference
Finally a rolling smoke atlas that isn't garbage.
Scene backup.
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Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
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Atlas tweaks & particle system iteration
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Finalized enabled prefab with lightex, sound loop, LODs and minor iterations.
Final torchholder enabled state.
Blue bottomed atlas variant.
Torch flame & related files.
Sorted duplicate ember files from a prior messy merge.
Large explosion stuff & temp working files.
Merge from post-radial-blur
XL ground kickup experiment working files & scene backup
Progress.
Secondary atlas files & naming consistency.