userPeturcancel

6,320 Commits over 4,444 Days - 0.06cph!

3 Years Ago
ExplosionsOverlay stuff
3 Years Ago
L/M/S prefabs.
3 Years Ago
Fixed regression issues
3 Years Ago
Scene cleanup & org.
3 Years Ago
Testing milder screen post processing variants for Cold, Hot, Hurt, Radiation & arctic biome.
3 Years Ago
Explosion post process
3 Years Ago
Fixes
3 Years Ago
Radial PostFX & ExplosionScreenBounceFade
3 Years Ago
New explosions
3 Years Ago
Fixed chopper fire distance issues Fixed some autospawn floaters Ores use respawners instead of being one-shot Lighthouse collides Rebaked terrain
3 Years Ago
HelpModal & HelpModal.Widget like the Figma mockup.
3 Years Ago
Fixed torch holder lighting being all offset and wrong.
3 Years Ago
Fixed small spec issue on the portraits. Better tinting on poster 4.
3 Years Ago
Manifest
3 Years Ago
Poster 2, 3, 4 layout tweaks Mat for 4.
3 Years Ago
Mask tweak for contrast on poster 2 and 3
3 Years Ago
Bespoke material for each poster photo variant, for better blending and contrast
3 Years Ago
Polaroid poster setup
3 Years Ago
+-5% size on the different variants. Looks better in a group vs them all taking up the exact same square space
3 Years Ago
Playername fix on poster2
3 Years Ago
Poster post tweaks
3 Years Ago
Scaled all wanted posters up 25%
3 Years Ago
Changed player_preview to facilitate two different post profiles for wanted posters. (Polaroid & sepia) Renamed some stuff to facilitate it.
3 Years Ago
Layouts for poster2 and 3. SketchOverlay mask changes.
3 Years Ago
Poster photo post profile.
3 Years Ago
Reworked the train signal lights and lighting.
3 Years Ago
999 more bakes to fix various vertex precision problem areas
3 Years Ago
Mesh update
3 Years Ago
Overgrowth
3 Years Ago
Underwater detailing
3 Years Ago
Heli wreckage & related files.
3 Years Ago
Fixed smoothness inconsistencies in all the rock_formation_small materials.
3 Years Ago
Terrain detailing.
3 Years Ago
Splat updates for 8 channels. Scene org & heightmap polish.
3 Years Ago
Terrain>mesh converter into 3rd party
3 Years Ago
Terrain refining Fixed some rock_formation_small_x not having shore wetness
3 Years Ago
Offshores
3 Years Ago
Sculpts & splats
3 Years Ago
Final cliffing
3 Years Ago
Final grading for L. Light emission driven by its own entity to simplify.
3 Years Ago
Slightly brighter underwater visibility.
3 Years Ago
merge from particle-fade-mod
3 Years Ago
Merge from particle-fade-mod
3 Years Ago
Readied for the new screenspace features.
3 Years Ago
Finalized medium.
3 Years Ago
Converted small streaks to 6P shading
3 Years Ago
Medium core is 6P shaded Atlas iteration
3 Years Ago
New smaller mushroom atlas for better M/L difference
3 Years Ago
S/M/L tuning WIP
3 Years Ago
Finally a rolling smoke atlas that isn't garbage. Scene backup.